Racial variety

I am an African American male in my early 20s. When I was a kid, when I first got into D&D, all the characters I created were white, regardless of their "race." When I created characters for other games however, like GURPS or Champions, I created characters with a wide range of ethnic origins. This is because, as others have said, the default setting of D&D is based on European myth and history, and it would have seemed inappropriate to have a character with an unusual ethnic background in that setting, regardless of the fact that the people I was gaming with at the time were all black as well. In a game set in modern times, or the future, ethnicity is less of a factor, and I had no problem creating characters who look like me.

Now that I'm older, my D&D characters have more varied ethnic origins. I have no problems playing characters who are, black, or asian, or whatever... As long as their human. This is because, as portrayed in the official books, demihumans don't have the same range of ethnic diversity as human beings. I feel that if I tried to create an elf character with brown skin, that either I'd be told that I couldn't, or he'd be mistaken for a drow all the time. Ironically, the ethincity of the characters in the game has never even come up; I assume that my fellow players picture their characters as white (as the players are), and I'd be surprised if any of them knew that my character is black. Implicit in the visual representations of the non-human races is the idea that all members of that race look a certain way. By having the pictures in the official books showing all-white elves, and all-white dwarves, and all-white halflings, it is implied that it is against the rules to have a non-white elf, or dwarf, or halfling.

Again, I acknowledge that D&D is largely drawn from western Europeon myth. But then you look at something like the Monk class; obviously drawn from Eastern ideas, and the iconic Monk character is a black woman. I could probably find additional examples, but none more compelling. The point is that D&D incorporates ideas from a wide variety of sources, and readily acknowledges the ethnic and gender diversity of the real world. Likewise, the above example illustrates that D&D is not wholly or exlusively rooted in European history and myth.

Now certainly, one cannot and should not make endless concessions to political correctness. However, as portrayed, the ethnic representations of non-human characters is implicitly exlusive and may turn people off from playing D&D. Their is no reason why this cannot and should not be changed.
 

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Witness said:
By having the pictures in the official books showing all-white elves, and all-white dwarves, and all-white halflings, it is implied that it is against the rules to have a non-white elf, or dwarf, or halfling... snip
However, as portrayed, the ethnic representations of non-human characters is implicitly exlusive and may turn people off from playing D&D. Their is no reason why this cannot and should not be changed.
I can see the point with the illustrations, but I don't see the point with the race descriptions.
"Dwarves' skin is typically deep tan or light brown, and their eyes are dark. Their hair is usually black, gray or brown..." DMG/MM add reddish, gray and light skin.
Elves: "They tend to be pale-skinned and dark-haired, with deep green eyes." DMG/MM add greenish silver, jet black, dark brown skin, and lots of hair colours.
Halflings: "Their skin is ruddy, and their hair is black and straight. They have brown or black eyes." DMG/MM add fair skin.

So you can complain that the illustrations in the PHB don't match the descriptions, because according to those descriptions only the elves have a resemblance to "white" humans, as far as skin and eye colour go. The iconic dwarf resembles a Norse human, and I think the illustrator fell to the dwarf stereotype (dwarves are nothing else than Norse smiths ;)), thereby ignoring the description. The human iconic characters are somewhat raceless (I can't really decide what kind of race Regdar might be, Ember might be African, Alhandra Hispanic). The two elves are hard to put. To me, Soveliss and Mialee look a bit Hispanic, but maybe that's just me :D.

Well, actually I still fail to see the point of the complaints.
 
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med stud said:
Yeah, Svart = black, alf/alv (depending on which language you speak, alv in Swedish) = elf. Pretty basic, really.

A funny thing when it comes to monster is the name "Duergar"; that name is pronounced almost the same as the the Swedish "Dvärgar" which is just the plural form of "dwarf". So I guess Gygax (and Tolkien) borrowed pretty much from Scandinavian mythology (which is not strange really, as I think that mythology just screams "Roleplaying" when I read it).
Dwarf, duergar, drow, and derro may all be reflexes of the same root word in different dialects, certainly dwarf/duergar and drow/derro[w] are. The 'f' at the end of "dwarf" is kind of a historical fluke that conceals the origin. It might make more sense to spell it "dwargh" (like "laugh" or "tough").
 

race_human.jpg


Human Paladin - of dusky complxion too
 

Well said, Tonguez and D+1.

Dunno if it's relevant, Gin, but in Midnight there are four elvish ethnicities - pale Erunsil in the north (barbaric ice elves), nut brown Caransil in the middle (pretty typical wood elves), deeper brown Miransil on the coast (pseudo-Indian/Indonesian seafarers), and the ebon skinned and dreadlock'd Danisil in the south (pseudo-pygmie). Also, the dominant human culture resembles (physically and culturally) pre-Islamic Arabic horsemen.

Also dunno if it's relevant, but most of the people in one of my sci-fi settings were a pleasent sahde of brown, due to six centuries of reproduction with no eye towards ethic differences.
 

Kahuna said:
"I am normal, I am the default, if I'm asked to draw a person without reference to race, I will universaly make them my own race, because thats what a 'person' looks like."

That's a bit extreme. It's not so much a question of "what a person looks like" than a question of "what most people I know and can use as model, starting by me, look like".

I'm an European boy. If you asked me to write a two-page novellas on the daily life of a fictional person, chances are I would not choose, say, a Chinese girl because I don't have a clear idea what the life of a Chinese girl could be. If you force me to write about a Chinese girl, I could not say much without making stuff up or fearing to portray wrong stereotypes. So what would be the most unPC thing to do, write something reasonnably fair about someone like me (white european male) or write ignorant crap about someone unlike me ?

Kahuna said:
My view is that if you want to represent a world, you have to make an effort to activly think outside of the tiny corner of your life, and racially diverse models for both humans and non humans would be a good idea.

Well, yes. But do you need to represent a whole world ? An entire D&D campaign, full with perilous travels and explorations, could be set on a territory the size of Britain. You don't have to describe the Inuits of your world if you only use the English, Welsh and Scots of your world (and maybe some travelling Irish, Dutch and French).

The model for typical fantasy world is a weird medieval Europe, except with elves, gnomes, amazons, anachronisms and a lots of misconceptions about feodal life. Even with these inaccuracies, one thing remain, medieval Europe wasn't that cosmopolitans.
 

People of color and demi human races

I just wanted to add that as a person of color living in the United States I have always felt a kinship to demi-human races in spite of their "white" apperance. Because campaigns tend to be human centered, just like U.S. Culture is Eurocentric. While I certainly don't think demi-humans are designed to represent any particular real-life ethnic group, I think demi-human races have a conceptual similarity to people of color in the U.S. It's just that the most obvious difference in the "real world" is skin color. In D&D this difference is replaced by pointy ears (elves), small tusks (half-orcs) and being extremely short (dwarves, halflings, gnomes). But in both cases, our physical traits and at times cultural differences place us outside the dominant culture.

Perhaps you might be able to get your players to look at it from this angle. Think how a halfling must feel when living in an environment where most of the people are taller than him, and the mainstream culture is built around that standard. The tables and chairs are sized for taller people and everyone mistakes him for a child. The humans make many assumptions about him based on his race/physical appearance. I think there are definite similarities between that and what minorities experience in the U.S. In the words of En Vogue, "Free your mind / and the rest will follow."
 
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tarchon said:
Dwarf, duergar, drow, and derro may all be reflexes of the same root word in different dialects, certainly dwarf/duergar and drow/derro[w] are. The 'f' at the end of "dwarf" is kind of a historical fluke that conceals the origin. It might make more sense to spell it "dwargh" (like "laugh" or "tough").

If you add ¨ over the "a" in dwargh and pronounce it in a Germanic way you get the way dwarf is pronounced in German and to an extent in Swedish. As I guess the model of fantasy dwarves is taken from Germanic myths that would probably be a sensible way to spell it. The problem is that it would be hard for Anglo-Saxians to pronounce; if you think about it is "dwarf" a logical Anglo-Saxian pronounciation of "dvärg" (or dwärgh) given the centuries it would take for the word to evolve.

On subject: A fantasy world based around 200-300 BC would allow for a greater versatility when it comes to races if placed in the Middle east:

-Greeks/Romans would be representants of white people, Arabians would be, well, Arabians ;), Nubia was a big kingdom of black people, Germanic tribes and Africans from the south would be barbarians and if you want Asians (as in Chinese, Japanese) you could make Asia a bit shorter so that traders from East Asia would be more common. Just change the map a bit and rename the peoples above and you get a multiethnical society that would actually be pretty realistic.

In medieval Europe it is harder to fit in other races then Caucasians but it isnt impossible if you crank up the trading and (as D&D does) do away with the monotheistic religions. So it is not impossible to create a plausible fantasy Europe with an ethnical diversity without too much work.
 



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