Racial variety

Wombat said:
Then I had a number of Samoans and Hawai'ians in my RuneQuest game -- suddenly islands were added all over the place and Surfing became a skill.
;)

Preach on my Island brothers!:P

If ya want to talk about marginalised gamers - just show me ONE RPG product which either features a brown skinned Polynesian (like me) character or setting even - oh okay the Slayers Guide to Sahuagin doesn't count:P

(I spent so long searching for a Polynesian setting that I eventually created my own)
 
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Okay I am really tired of the whole its based on european fantasy so it can't be modified even a little bit or it would loose flavor argument. PPLLEEEEASEEE. Mummies, jackals, gorillas, dire lions, sphinxs, and the list goes on of creatures that are not drawn from western medieval sources. I guess thats okay, but god forbid that my elf isnt fair skinned with green eyes. Would it really hurt for WoTC to change the description so that my elf can be dark skinned,(and not mistaken for a drow). Once again I'm not asking for an "African" elf, I'm not african. What I'm asking for is more diversity in appearance of the non-human PC races. I thought the difference between an elf and a human was culture, lifestyle, beliefs. If this is the case what does their traditional appearance have to do with it. Sometimes I wonder if it would be hard for white gamers to suspend their disbelief and support something like this. Its funny though that anytime a black gamer or asian gamer, or native american player, or indian player selects a demihuman they are expected to. Come on guys for a way this could be well done, I once again point people to earthdawn. Elves have skin color ranging from a pearly white all the way to Onyx. In fact the only races that don't display the full range of skin colors found in people today are the races that are totally alien ie. obsidiman and t'skrang.
I guess what I'm trying to say is for 4th edition who would this really hurt and why? As opposed to making a wider group of gamers able to relate to the game and their characters better.
 

gin said:
Its funny though that anytime a black gamer or asian gamer, or native american player, or indian player selects a demihuman they are expected to.

Um...expected to? What? No one is EXPECTED to select anything.

In fact the only races that don't display the full range of skin colors found in people today are the races that are totally alien ie. obsidiman and t'skrang.

Full range of skin colours...in humans. Remember, these are NOT human, and they are full species. If aliens came from another planet, and they were blue...would people get mad because they weren't the right skin colour?

Its just skin...if you want it to be different colour, go ahead. Its not going to effect gameplay. In a world with completely different species, skin colour DOESN'T matter. What does matter is the strange race from the mountains that looks in no way humanoid coming to kill you.
 
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gin said:
Would it really hurt for WoTC to change the description so that my elf can be dark skinned,(and not mistaken for a drow).

What you're talking about is a setting-specific piece of information.

If you read the Race section of the SRD, you'll find no reference whatsoever to the skin colour of an elf or a dwarf.

The Player's Handbook, on the other hand, is nominally related to the Greyhawk setting. Again, you won't find Heironeous and Obad-Hai in the SRD - the SRD is settingless. But these Greyhawk deities appear in the PHB.

If the PHB used Rokugan as the nominal setting, then things would generally have a more Rokuganish feel to them. If it used Nyambe, they'd have a Nyambic feel. As it stands, they have a Greyhawkian feel.

If you're not playing in Greyhawk, then look at the SRD. No flavour information about the races. Use the flavour of the setting you're using.

If the setting you're using has dark-skinned elves, where's the problem?

Greyhawk is just a sample of what you can do.

They had to use something, and Greyhawk is a long-established D&D setting familiar to a lot of the readership.

But it's just an example.

-Hyp.
 


gin said:
Okay I am really tired of the whole its based on european fantasy so it can't be modified even a little bit or it would loose flavor argument. PPLLEEEEASEEE. Mummies, jackals, gorillas, dire lions, sphinxs, and the list goes on of creatures that are not drawn from western medieval sources.
Right, they aren't. You are free to use as many African, Caucasian or Asian coloured dire lions or mummies as it pleases you.
I guess thats okay, but god forbid that my elf isnt fair skinned with green eyes. Would it really hurt for WoTC to change the description so that my elf can be dark skinned,(and not mistaken for a drow).
As I said, in your campaign you are free to play whatever you want. But why should WotC make such a move to resemble elves real world humans? I like them with silver, green or dark brown skin, like now.
Its funny though that anytime a black gamer or asian gamer, or native american player, or indian player selects a demihuman they are expected to.
Actually, I don't like it when players can't distinguish between player and character. I like to play gnomes (don't hit me :D!), and I'm neither short nor do I have dark tan or woody brown skin, fair hair or blue eyes.
I guess what I'm trying to say is for 4th edition who would this really hurt and why? As opposed to making a wider group of gamers able to relate to the game and their characters better.
As I already said, I don't want those fantasy races to resemble humans even more than now. I want them to stay silvery, golden, green or whatever I think of and not to be a bland copy of the human population of the U.S.
 
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med stud said:
According to a pretty serious book on nordic mythology that I read a while ago, dark elves were described as black (black as in coal) in the skin and lived ndergrond. They were evil too. So Gygax pretty much covered the bases of mythological dark elves when he made drow.

Dwarves in Nordic mythology were expert crafters and quite possibly black in the skin as well. They were often grouped together with dark elves for classification though.
<i>Svartalfar</i> is pretty unmistakably "black elves."
In northern Europe, the various subterranean "wee folk" were often thought of as being dark complected.
 

gin said:
Okay I am really tired of the whole its based on european fantasy so it can't be modified even a little bit or it would loose flavor argument.
Well then I think people have misunderstood your point, or you've misstated it. Nobody is saying it can't be modified. Quite the opposite - we're saying it can and we do. We're explaining why it IS what it currently IS. Many of the responses then go on to explain just how they HAVE modified it.
I guess thats okay, but god forbid that my elf isnt fair skinned with green eyes. Would it really hurt for WoTC to change the description so that my elf can be dark skinned,(and not mistaken for a drow).
Why "god forbid"? Did somebody tell you it was a BAD thing to make an elf with dark skin that isn't a Drow? Nothing in the rules is preventing it - and in fact for the DM, making adjustments to what is presented in the rules to suit his needs and tastes is repeatedly encouraged. Although the rulebooks may give a "standard" range of skin, hair, and eye colors there's a good reason why it doesn't say more on the subject of skin color - it's irrelevant to running a character. The only limitations placed on players create for their PC's is what the DM will allow. If there's something about the game that you as DM don't like - change it. There's no reason your game can't have black, non-drow elves except if you don't want it to.
Once again I'm not asking for an "African" elf, I'm not african. What I'm asking for is more diversity in appearance of the non-human PC races. I thought the difference between an elf and a human was culture, lifestyle, beliefs. If this is the case what does their traditional appearance have to do with it.
Because then you don't have an elf - you have a HUMAN with differing culture, lifestyle and beliefs. To have an elf - a D&D elf - you at least need the pointy ears. No, you don't need the fair skin and golden hair, that just happens to be traditional because D&D elves are derived heavily from fictional sources that depict them that way.
Sometimes I wonder if it would be hard for white gamers to suspend their disbelief and support something like this.
I haven't seen anyone YET disagree with you on this. Can those descriptions change? Certainly. And in fact probably WILL because the rules themselves have begun to move away from the pseudo-medieval European stereotypes of fantasy because they are increasingly perceived as being limiting of the potential of the game.

When the game was first created it was based on the fantasy stereotypes that the authors had read in fiction. Successive versions have changed, albeit slowly and subtly, based on an ever increasing and changing body of fantasy fiction being drawn upon by its revisors. Case in point: the dual-wielding ranger was introduced in 2E based on Drizzt - the LG, dual-wielding drow ranger of fiction. But, one of the biggest reasons that that default range of physical appearance remains in the PH is that the PH is NOT a replacement for a detailed game setting. It provides a default because a default is NEEDED - just as the Greyhawk gods are provided as defaults. In a game where polytheism is the norm and deity choice affects player characters you NEED a default range of deities.
Its funny though that anytime a black gamer or asian gamer, or native american player, or indian player selects a demihuman they are expected to.
Expected by who? I don't know that there's anyone on the boards who is both bigoted and foolish enough to say such a thing. They wouldn't expect an Asian gamer to play a demihuman any more than they would expect them to always play an Asian Human, and no more than they would expect me - an old, white guy - to play only old, white guys. I play male and female characters, black, white, asian, hispanic, native american, young and old, and of all other shapes, colors, and sizes. Doubly so because as DM I play everbody who is not a PC. With few exceptions you'll get the same response from everyone else.

In fact, you're probably preaching to the choir here. As a group, roleplayers are almost undoubtedly going to be the least bigoted, racist, or biased people you're likely to find. That's because they regularly assume the role of people of other races, cultures, ethnicities, and physical appearances. They are EXPERIENCED at putting themselves in someone elses place and understand more readily how our attitudes and assumptions affect behavior towards others. It is not by accident that counselors and mental health professionals use roleplaying - even D&D itself - for that purpose.
I guess what I'm trying to say is for 4th edition who would this really hurt and why? As opposed to making a wider group of gamers able to relate to the game and their characters better.
No reason it would hurt and no reason whatever NOT to change it unless people think that the pseudo-medieval European variety of fantasy is endangered and needs legal protection to be saved. I guess I learned too much from MLK - I don't judge gamers - or their characters - by the color of their skin but by the content of their "character." Skin color for a PC is as irrelevant as it is for a player and therefore I don't have a problem with certain non-human races being described as they traditionally have been since the inception of the game. But changing that is no skin off my teeth either.
 
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tarchon said:
<i>Svartalfar</i> is pretty unmistakably "black elves."
In northern Europe, the various subterranean "wee folk" were often thought of as being dark complected.

Yeah, Svart = black, alf/alv (depending on which language you speak, alv in Swedish) = elf. Pretty basic, really.

A funny thing when it comes to monster is the name "Duergar"; that name is pronounced almost the same as the the Swedish "Dvärgar" which is just the plural form of "dwarf". So I guess Gygax (and Tolkien) borrowed pretty much from Scandinavian mythology (which is not strange really, as I think that mythology just screams "Roleplaying" when I read it).
 

gin said:
Okay I am really tired of the whole its based on european fantasy so it can't be modified even a little bit or it would loose flavor argument. PPLLEEEEASEEE. Mummies, jackals, gorillas, dire lions, sphinxs, and the list goes on of creatures that are not drawn from western medieval sources. I guess thats okay, but god forbid that my elf isnt fair skinned with green eyes. Would it really hurt for WoTC to change the description so that my elf can be dark skinned,(and not mistaken for a drow). Once again I'm not asking for an "African" elf, I'm not african. What I'm asking for is more diversity in appearance of the non-human PC races. I thought the difference between an elf and a human was culture, lifestyle, beliefs. If this is the case what does their traditional appearance have to do with it. Sometimes I wonder if it would be hard for white gamers to suspend their disbelief and support something like this. Its funny though that anytime a black gamer or asian gamer, or native american player, or indian player selects a demihuman they are expected to. Come on guys for a way this could be well done, I once again point people to earthdawn. Elves have skin color ranging from a pearly white all the way to Onyx. In fact the only races that don't display the full range of skin colors found in people today are the races that are totally alien ie. obsidiman and t'skrang.
I guess what I'm trying to say is for 4th edition who would this really hurt and why? As opposed to making a wider group of gamers able to relate to the game and their characters better.

Has it become obvious to anybody else that gin is just looking to start trouble with statements like this?

Gin, if you have a DM that doesn't allow you to pick what color your character is, then you need to get a new DM.
 

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