I think it's a shame that the definition of "railroading" has ballooned well past the point of usefulness.
I remember when "railroading" was something very specific - heavy handed DMing where players' actions literally could not change the outcomes.
I feel like "railroading" is largely defined by it's negative connotations, to the extent that it basically means "the DM providing more guidance than the players want."
So asking whether it's good or not is sort of a foregone conclusion.
James Jacobs said:Personally, I’ve grown to sort of resent the terms “sandbox” and “railroad” as ways to describe a campaign. Maybe it’s because those terms seem to be used most often by gamers seeking to crusade for their own preferred style of play and thus eager to deride or belittle the other style. But I think it goes deeper than that. A campaign that’s a purely sandbox game, with no pre-calculated plotlines ready to help shape the experience, is just as frustrating to me as a GM or player as would be a campaign that simply presents an immutable series of encounters that must occur in one exact order or else the entire thing comes crumbling down in chaos.
No. Thats what is great about tabletop RPGs - failure can be fun and you arent limited to a menu of choices. Heck, I don't even like the restriction you describe as DMSo I'm curious, regardless of edition, do you as a player like having your possible solutions to problems to be restricted to a predetermined few which the DM finds the most entertaining?
I read this as a metaphorical way of expressing a characterisation I have sometimes given of adventure path-style play: the GM/module author have established, more-or-less, the basic plot of the game (who the principle enemies of the PCs are, roughly what events will happen when and where, etc); and the role of the players is to contribute colour and a bit of local content via their play of their PCs.The driver of a car is busy driving the car. The driver cannot spend much attention on the scenery, cannot read a book, or take a nap. Discussion is limited to only the few people that are in the same car. Meanwhile, on the train you can get up, stretch your legs and get a sandwich in the next car, strike up conversations with strangers, dance in the aisles a bit if the mood strikes you. The railroad frees you to pay more attention to your *local* events, without having to concern yourself with the action of travel!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.