DM_Blake
First Post
Dausuul said:You ever try running a high-level (14+) game without resurrection magic?
In 3E, raise dead was not optional unless you were prepared to either stick to low-level play, do some serious house-ruling, or tolerate one to two PC deaths per session. Resurrection magic was very much hardwired into the game, and the game broke down without it.
Nope.
Characters of level 14+ have always had plenty of access to "back to life" spells. Save or Die, Save or Petrified (Stone to Flesh requires a Save or Die roll), and other similar effects are very common at these levels, and once in a while saves are failed. Especially since beholders are smart enough to use eye rays that require fort saves on the guy in the pointy hat and robe, and eye rays that require will saves on the guy charging into battle wielding big scary weapons (beholders really hate paladins).
I have no problem with high level PCs needing an occasional back-to-life spell. And neither does 3e or 4e D&D, apparently.
The difference between D&D editions is that in 3e, anyone who could afford the spell and could find someone to cast it could be brought back. Apparently in 4e that is no longer the case.
None of which affects the PCs, since we're assuming they always have the destiny to come back when the spell is cast.
I just don't like the heavy handed ruling that "Well, Fred lived a good and righteous life, but he can't come back even if his wife brings the material component to the arch-bishop of the Heironeus church, just because he doesn't have an unfulfilled dstiny."
There is no need for this kind of rule in a CORE rulebook.
Where this belongs, maybe, is in the DMG, in a chapter on world-building, maybe in a sidebar about considering the effects of back-to-life spells on the campaign setting. DMs should be advised about some possible ramifications of allowing free public access to the spells, and the ramifications of not allowing it, and then it should be left up to a DM to decide how it works in his campaign.
It should be a suggestion, not a core rule.
And that's if it is even mentioned in the core books at all.
The truly best place for a rule like this is in a specific campaign setting. When WotC (or anyone else) releases a campaign setting, let them put in rules governing this sort of thing so that the rule is specific to just that campaign setting. Grayhawk - maybe requires destiny. FR maybe doesn't. Ravenloft certainly limits these spells. Planescape certainly does not limit them. Etc.