Chimera
First Post
Gee, I might have to raise my price?
I use a completely different economic system and scale in a moderately low-magic, low-money world. A Raise Dead costs about the same as a +2 magic item, quite a bit for a lower level party to come up with, quite a bit more than 500gp in normal economic terms.
But I also limit Raise Dead through the various religious sects and their practices. Most will only raise their followers. Some won't raise Adventurers. Some (more of the evil ones) won't raise anyone but an important follower. Some simply can't do it. (I do spell lists for each sect)
Of those who do, the price varies wildly, depending on a lot of different variables, such as the sect, the cleric you ask, your reputation, etc.
Depending on the religions of the characters in the group, they may be all fired up waiting for their own (PC) cleric to be able to cast it.
I use a completely different economic system and scale in a moderately low-magic, low-money world. A Raise Dead costs about the same as a +2 magic item, quite a bit for a lower level party to come up with, quite a bit more than 500gp in normal economic terms.
But I also limit Raise Dead through the various religious sects and their practices. Most will only raise their followers. Some won't raise Adventurers. Some (more of the evil ones) won't raise anyone but an important follower. Some simply can't do it. (I do spell lists for each sect)
Of those who do, the price varies wildly, depending on a lot of different variables, such as the sect, the cleric you ask, your reputation, etc.
Depending on the religions of the characters in the group, they may be all fired up waiting for their own (PC) cleric to be able to cast it.