Might as well post the house rule I use for resurrection (raise dead doesn't exist IMC):
A creature to be resurrected makes a level check (d20 + level/HD), against DC 10. Each previous time it has been resurrected increases the DC by 5, so the second attempt is at DC 15, the third at DC 20, etc. The presence of an expert healer (typically an NPC) confers a +2 circumstance bonus to the roll. If the creature to be resurrected has any levels in an NPC class, the DC increases by 20. There are no level or Constitution penalties for being resurrected, but a creature that fails its level check is forever dead.
You can reduce the DC of the level check by spending XP, at 1000 per -1 reduction. Hence, in the long run, it should end up costing the raised character about 5000 XP per raise.
I'm seeing no reason to change these rules, or use the new material costs.
A creature to be resurrected makes a level check (d20 + level/HD), against DC 10. Each previous time it has been resurrected increases the DC by 5, so the second attempt is at DC 15, the third at DC 20, etc. The presence of an expert healer (typically an NPC) confers a +2 circumstance bonus to the roll. If the creature to be resurrected has any levels in an NPC class, the DC increases by 20. There are no level or Constitution penalties for being resurrected, but a creature that fails its level check is forever dead.
You can reduce the DC of the level check by spending XP, at 1000 per -1 reduction. Hence, in the long run, it should end up costing the raised character about 5000 XP per raise.
I'm seeing no reason to change these rules, or use the new material costs.