Raise Dead now costs 5000 GP!

atra2

Explorer
Aie! Fortunately this can be houseruled in home games. (it annoys the heck out of me for RPGA Living Campaigns. You might as well set fire to a character who dies prior to 5th-6th level. He could have 5000gp by 4th level maybe, but wouldn't be buying any items, increasing his chance of death...)

With Raise Dead at 5000GP, Resurrection at 25000GP, and
many home game DMs being notoriously cheap on wealth,
why didn't they just delete the spells, and move them to the
DMG as a "monty haul" campaign option?

Feh. I can understand if there's an increased gold cost for
coming back with no loss of level or something, but for the
first available Raise Dead-type spell to be 5k.. sheesh.
 

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MeepoTheMighty said:
Works for me. Make it 50,000. Raising the dead should be a miracle of religious faith, not something you pick up at Wal-mart.

if it wasn't so riduculaously easy to get killed in d&d i might agree. As is though one crit or one failed save and your toast all too often. The absurdly high offense and low defense of the game almost necesitates relativly easy access to raise dead spells.
 


BeauNiddle said:
It takes you down a level so it makes sense that it removes a reasonable proportion of that levels cash.

No, that logic really doesn't make any sense. I mean, make it cost whatever you like, I don't care, I can house rule all I like. But don't try to justify it with convoluted logic. "I get weaker, therefor I get poorer" doesn't make any sense. I can only marginaly stomach the "I get weaker, therefor I get dumber" bit that happens when you loose feats, skills, or mental ability boosts.
 

They should remove the costs and level loss altogether. In fact, remove the spells and just add a reset button provided a player yells, "Save Game!" at the top of his lungs every so often... ;)
 
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Shard O'Glase said:
if it wasn't so riduculaously easy to get killed in d&d i might agree. As is though one crit or one failed save and your toast all too often. The absurdly high offense and low defense of the game almost necesitates relativly easy access to raise dead spells.
or a DM who doesn't like to kill PCs. ;)
 


Voadam said:
How much did it cost before?

I've never played in or run a game where you could buy it.
A diamond worth 500 gp in 3.0. this change is...well, ouch. I sense a lot of rolling of new characters in 3.5 vice raising them from the dead. The Wal-Mart approach to resurrection might seem to cheapen the loss of life, but it seems to be a necessary balancing factor of a truly deadly combat system. This change could make it tougher for DMs to maintain continuity in their campaigns due to a revolving door of player characters.
 

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