So continued existence of the magic wielder and continuous Magic Missle adds to 4E to not feel like 1E?
I would agree with that as being a small factor.
I would agree with that as being a small factor.
So continued existence of the magic wielder and continuous Magic Missle adds to 4E to not feel like 1E?
OK, but it does seem true that wizards tend to stick around longer now and have better chances at survival than before.
You are misunderstanding. "3d6, in order" is not in 1E. It's not the same thing as "3d6, in order, 12 times and pick the best set."Method III also used a strange 3d6 method, but not the linear 3d6 and write them down as you get them method. but rolling 3d6 is in 1E unless I am not understanding what you are saying...![]()
Actually, I think the key trade-off is not power for reliability, but power for limited availability.2.) The trade off for power is reliability.
Why does 4e's Power System Soooooo offend old-school gamers? Because it breaks the most important principal of magic and mundane power:
Magic is powerful, but unreliable. Martial power is reliable, but not terribly powerful..
I disagree. I think the new wizard is more sturdy because of the powers and how people don't run in the way of them, or try to avoid them and leave the wizard as open as well as the closer relationship to all HP and AC scores.
Actually, I think the key trade-off is not power for reliability, but power for limited availability.
Magic is powerful, but a magic-user could only call on it a limited number of times per day (or, in the case of a charged item, ever). Martial power can be used an effectively unlimited number of times, but is not terribly powerful.
This trade-off can break down when:
1. The adventuring day is so short that magic-users are not effectively limited by their number of spells per day.
2. The magic-user has ready access to a relatively cheap (whether in terms of xp, gp, or some other in-game resource) supply of magic items.