Jhyrryl said:
I was thinking along the lines of giving the players 24+2d4 points, providing a range of 26 to 32, with an expected value of 29. Does this seem reasonable?
AARGH!!! Nooooooo......... I'm all in favor of using point-buy, but point-buy with a randomized point value combines the WORST aspects of point-buy and rolling.
Point-buy:
pro: creates fair and balanced characters
con: allows and encourages min-maxing, resulting in very non-organic looking stats
Rolling:
pro: creates interesting, organic stats
con: created characters that aren't balanced with each other
Randomized point-buy creates (1) unbalanced characters, that (2) can be fully min-maxed. Much as I dislike rolling characters, I wouldn't want to touch a randomized point buy with a 10' pole, and I would probablu refuse to play with any DM who required it.
There are othere alternatives however. For example, it
is possible to try combine the BEST aspects or rolling and point-buy. Ideally, you want a stat generation method that (1) creates characters which are balanced with each other, and (2) yields interesting organic stats without being fully min-maxable. Here are some possibilities:
1) Take a deck of cards and throw out all but the 1-6 cards. Deal 6 hands of 4 cards and remove the lowest card from each hand. Gives almost exactly the same stat distribution as 4d6-drop-lowest, but the set of stats as a whole will be much better balanced.
2) The DM draws up a series of 6 or 20 sets of stats which he considers balanced. Players roll a d6 or d20 to choose one of them. (Randomized "default array")
3) Roll 3 stats using your favorite method. the remaining three are equal to 25 minus the previous three (max 18). Point-buy score isn't fully balanced, but at least the total stat values are. For every high stat you alos get a low one, and for every odd one you get an even one.
4) Roll stats using you favorite method and calculate their point value. If the score is above a desired target value, decrease stats at will until it fits (but you are only allowed to *decrease* stat). Vice versa if the point score is below target (only increase stats).