For my 13yo and his friends' game, I've taken to using a d12 for a luck die when they try something that is outside the rules (and not obviously an ability check) or in place of wandering monster checks.
"That seems a bit sus. Roll me a d12 and get really high..."
"That sounds reasonable, let's see if anything goes wrong. Roll me a d12 and don't get a one..."
"Lets see how much trouble you have getting there... higher is more trouble..."
etc...
"That seems a bit sus. Roll me a d12 and get really high..."
"That sounds reasonable, let's see if anything goes wrong. Roll me a d12 and don't get a one..."
"Lets see how much trouble you have getting there... higher is more trouble..."
etc...
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