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D&D 5E Randomness and D&D

prabe

Tension, apprension, and dissension have begun
Supporter
Exactly. Randomness and story don’t mix. If you want a story, you can’t have random rolls. One has to go. I’ll keep story in novels where they belong and keep the random rolls in RPGs where they belong.
Randomness and story go just fine together--you just have to put the story together after the random, not before.
 

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prabe

Tension, apprension, and dissension have begun
Supporter
That’s the trick and how my group rolls.

The game happenings become the story and the dice affect the game.
You might have like backstory worked out--what happened to get to here, and why and how--before you start rolling the dice. That can work fine. Trying to fit random results to a story you already have written, though ... that trick never works.
 

Warpiglet-7

Cry havoc! And let slip the pigs of war!
You might have like backstory worked out--what happened to get to here, and why and how--before you start rolling the dice. That can work fine. Trying to fit random results to a story you already have written, though ... that trick never works.
Correct.
 

prabe

Tension, apprension, and dissension have begun
Supporter
When people talk about story in D&D, about 99% of them mean before, not after. Emergent story is great and compatible with randomness. Railroading story is neither great nor compatible with randomness.
The people I know best, when they talk about story in TRPGs, are not talking about attempting to fit random results to a pre-authored story.
 


prabe

Tension, apprension, and dissension have begun
Supporter
Most of the people here, however, are.
The people here that I see referring to story that way are almost always trying to run their table through one published adventure or another. Published adventures are their own error state, IMO.
 
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