UngeheuerLich
Legend
D&D isn't the problem. 5E is IMO. And Bounded Accuracy in particular. It is a useless mechanic and didn't solve any problem in the game, simply shifted where the problem was.
I love D&D and have for over 40 years. It is why I have stuck with it as long as I have. I very rarely ever play any other RPG. Unfortunately, the groups I play and run all started with 5E and are much younger players who are used to the "video game effect" of instant reward/satisfaction.
A bit sad, but even if I started with ADnD, I would never go back, as failing a save and die is just no fun.
Back then we somehow found ways to game the system and not constantly die. Playing with so many house rules, that the game worked.
Fun back then, but not so much anymore.
Yeah, I know, I suggested a series of contested rolls.
OneDnD.Ugh. Only making matters worse....
Yeah, I did that, too.
Why? Implying advantage would help, but the other player could have similar skills (albeit without as much benefit with having a much lower bonus).
The die should not outstrip experience, but that is precisely what bounded accuracy has done and leads to some ludicrous results.
Two rogues are attempting to pick a lock with DC 15. R1 has +11, R2 has +2.
R1 has a 15% chance of failing. R2 has a 40% chance of success. The probability of both those events happening is 6% (more than 1 in 20).
I'm sorry, but there is no way a 17th level PC with DEX 20 should have a 6% chance of failing when a 1st level PC with DEX 10 can succeed.
Sure, there are optional rules for auto-success as well, but all these options exist in the game because the designers know the numbers don't work to take care of such things on their own.
You know, better players in chess can lose vs worse players. Since I am not bad at playing chess, playing in a league and knowing hiw elo rating works, I can say, that even a grandmaster can lose against a player who is quite a bit worse. In blitz chess it is a lot more likely than in a long game. I don't want to bore you with details.
You can easily model it, if you think this is fun in your D&D game with a roll every minute of the game and you will see, that the statistical advantage of a +2 bonus will eventually inevitably (99.9% chance) lead to the better player winning (if they are better enough).
So, back to the actual problem of a level 17 character and a level 0 character succeeding at the same task. This is the feature, not a bug.
Why should someone with no wizard training be less good in juggling or balancing? What does having being a level 17 wizard to do with hiding?
This is just bollocks.