DND_Reborn
The High Aldwin
Well, I feel my position is putting the appropriate amount of value on skill compared to the die size of d20.Reading this, I would posit you're giving too much weight to skills and asking/expecting them to produce a steeper power curve than is really desirable. One of 5e's best traits is that it flattened the overall power curve from what 4e and - even more so - 3e had, back to more like what 0-1-2e ran with. You seem to want to fight this trend.
AD&D didn't really have "contested rolls" IIRC, but it has been a while... In many respects, it handled things very differently than the d20 system.
I never said a "newbie", I said someone with base proficiency and no INT mod, so a total of +2. That is someone who has some dedicated training and practices regularly. A "newbie" would be someone without proficiency who is just learning the game, etc.It's not a chess newbie vs a grandmaster, it's a chess-club regular vs the top player in the club. Taking a skill in something makes you better at it, sure, but doesn't and shouldn't make you perfect.
No, taking a skill doesn't make you perfect, and it does make you better. What should help you approach perfect is two things: experience and dedication. Experience is modelled by level and dedication (perhaps?) by expertise... But only with feats can you have expertise unless you are a Bard or Rogue (another huge flaw in the game). Yes, most people play with feats, but they remain optional. And before anyone harps on 5.5 I don't care about it--it isn't out and I am not playing it.
Assuming equal ability scores, +2 proficiency vs. +6 has a 30% chance of winning. So, 17+ levels of experience doesn't do much compared to having proficiency alone. Sort of pathetic IMO. Ok, let's add expertise and bump it to +12. Now the +2 proficiency still has over an 11% of winning. The maximum amount of skill and dedication is going to lose more than 1 in 10 times to someone who has only basic proficiency. Very pathetic IMO.
So, let's look at the ability (skill) check system in 5E and chances of success:
I've highlighted a couple examples:
+5 bonus vs. DC 10 "easy" task. Should someone with either vast experience or training and natural talent granting +5 bonus really have a 20% chance to fail at an "easy" task??? IMO that should a resounding "NO!!!!" It isn't even a "medium" task, it is EASY for crying out loud.
+11 bonus vs. DC 15 "medium" task. Someone whose bonus represents the maximum ability 20 and 17th level (tier 4!) experience has a 15% chance to fail at a medium task??? Ridiculous.
Here are the numbers if we examined a 3d6 alternative to the d20:
Same bonuses and tasks. Now, the first example has only a 1.9% chance of failing. Much more to my liking for an easy task by someone with experience and/or training and talent. In the second example, such an experience and skilled person would only fail about 1 in 200 times while attempting what is only medium difficulty. Failure in such a case would be a total fluke!
Such a system would support why the Variant for Automatic Success is offered in the DMG. Yet I would rather have a system that makes it happen without having to enforce additional rules about proficiency, bonus, and/or level vs. DC.
Great! I am honestly glad that works for you, but it really doesn't sit well with me. I find it ridiculous when it happens.That, and one of the pure joys of D&D for me is the chance of the upset result. Take that away and it gets boring pretty fast.
Because it can happen. You might as well ask the millions and millions of people world-wide why they bother playing the lottery? I never have, but I know a lot of people who do regularly....Which is deep into "why bother?" territory.
