Horwath
Legend
1st of the line, I like the advantage/disadvantage mechanics in general and it has it's place, but it does not have place EVERYWHERE?
And one place it does not have is in ranged combat and range penalties.
It always bugged me how you got perfect aim at 150ft with longbow and then you became completely incompetent at 155ft.
also 150ft is too long for no penalty at all.
So, maybe we could have -1 penalty per ranged increment and those ranged increments could be shorter.
For longbow;
range 60ft, -1 for every range increment after it. 65-120ft; -1. 125-180ft; -2. 185-240ft; -3. etc.... up to 1200ft with -19 penalty.
Sharpshooter feat could reduce the penalty by 5 or halve it (round down)
with even -1 penalty, players WILL consider moving closer, as no one wants to have any penalty ever.
maybe longbows normal range could be only 50ft, maxing out at 1000.
thrown weapons would all be 10ft, thrown weapon style would reduce thrown penalty by 5.
hand crossbow 20ft,
light crossbow 30ft,
shortbow/heavy crossbow 40ft,
longbow 50ft,
And one place it does not have is in ranged combat and range penalties.
It always bugged me how you got perfect aim at 150ft with longbow and then you became completely incompetent at 155ft.
also 150ft is too long for no penalty at all.
So, maybe we could have -1 penalty per ranged increment and those ranged increments could be shorter.
For longbow;
range 60ft, -1 for every range increment after it. 65-120ft; -1. 125-180ft; -2. 185-240ft; -3. etc.... up to 1200ft with -19 penalty.
Sharpshooter feat could reduce the penalty by 5 or halve it (round down)
with even -1 penalty, players WILL consider moving closer, as no one wants to have any penalty ever.
maybe longbows normal range could be only 50ft, maxing out at 1000.
thrown weapons would all be 10ft, thrown weapon style would reduce thrown penalty by 5.
hand crossbow 20ft,
light crossbow 30ft,
shortbow/heavy crossbow 40ft,
longbow 50ft,