Steverooo said:
Hey, thanks, TheLe! I got one of those, wondered what was up... I thought maybe you sent me a review copy because I reviewed Unorthodox Rangers, and just bought 17 Ranger Spells (which is another four stars, from me). Now we know!
What's up with the Spider King's Arachnid combat style, though? TWF isn't bad enough? He takes -2 on all attacks AND damage, but gains +1 (later +2) AC and a 10% (later 15%) chance to turn one hit/round into a miss, instead? Seems like a worse combat style to me!
Also, the cover shows him TWFing, but no mention is made of that in the class description, is it? Does the Spider King fight with all four limbs, or what?
[imager]http://www.thele.com/TheLeGames/images/tn/NeoRangers_TheSpiderKing_tn200w.jpg[/imager]LOL. Glad you enjoyed the book! There are a few things to keep in mind. The Spider-King is not really meant to make the Ranger into an uber-combatant. Rather, it is meant to make him more like a Spider-man class -- dodge + attack.
Sixth Sense is a 10% chance to avoid a successful attack. And this is
always active. First the opponent has to get by your AC, then even if he hits you get an extra 10% chance to avoid it. That's a just a flat out DC 19 for every single attack (ranged and melee), no limits.
Arachnid Style Combat may reduce attack and damage rolls by -2, but you get +1 dodge bonus to AC, and an extra 5% to your Sixth Sense (effectively a flat out DC 18), making you even harder to hit.
By 7th level, you have a 20% Sixth Sense chance, +5% when using Arachnid Style. That's a flat out DC 16 to avoid
every successful attack. That's assuming the opponent gets past your AC, which has a +2 dodge bonus with Arachnid Style.
Don't forget the Arachnid Style Mastery at 11th level, allowing 1 free AOO whenever you successfully pull off a Sixth Sense evade. Note that the last sentence of this ability explicitely says "The normal Arachnid Style penalties (–2 to attack and damage rolls) do not apply for this attack of opportunity."
By 16th level, Arachnid Style gives you +3 dodge bonus to AC, not to mention a +3 to initiative, giving you a better chance to get in a first attack.
As you can see, the Arachnid Style is not really meant to be "deadly" per say. Rather, it is meant to make the Ranger more nimble to peck away at your opponent. You get an initiative boost to get first attacks in or cast spells, then can sit back and dodge your opponents blows for the rest of the round.
Don't forget all the other freebies the Spider King gets too -- Track, Endurance, Animal Companion, Spells (with redfined spell list), Evasion, Favored Enemy, Camouflage, and Spider Climb.
All is not lost though - you still get Arachnid Strike to deal Constitution Damage. Yes, he must be in Arachnid Style to do this, but it "ignores the normal -2 penalty to attack and damage rolls that the Arachnid Style normally incurs." And at 20th level he gets a stackable attack bonus to Arachnid Strike able to potentially deal
more constitution damage.
Sure, I can see things being increased a little more, but a 20-25% chance to avoid any successful attack seems pretty powerful already. The -2 to attack and damage rolls may
sound steep, but the Ranger already get's the Fighter's BAB, so it's a small trade off I think.
The only regret I have is not working in some sort of
Paralyzing strike and
Web. But I felt that may be a little too unbalancing. I did compromise though -- these are part of the Spider King spell list.
Tough Call. I think I boosted the Ranger Class quite a bit. Even if you don't use your Arachnid Style, you still get a nice 20% Sixth Sense ability.
Oh, and the cover does not show him using two weapon fighting. He is simply using a two-
handed weapon.
Hooah!