shadow said:Although I like the 3.5e ranger better than the 3e ranger, I still think that the class has a lot of problems as written. The main problem IMHO is that the class is too focused on combat and killing things rather than woodscraft and wilderness lore.
(Emphasis added). More on this, later.
shadow said:I never understood the combat styles. Shouldn't combat styles belong to the fighters?
No, Rangers are hunters. Fighters get 10 different Feats to develop their style. Rangers get their choice of two sets of three, plus skills, one better save, fewer HPs, less armor proficiencies, an Animal Companion (which they may not want), some spells (likewise), and Track & Endurance. They need a missile-weapon style (suable with spears, tridents, thrown nets, javelins, grenade-like missiles, throwing axes, and whatever else).
shadow said:Also favored enemies seems too narrow; the ability only kicks in when the DM decides to throw your favored enemies in an adventure.
Regardless of the FE, it will come up, sooner or later. What needs to change is the idiocy of FE: Humanoid (Tiny-Sub-Group). FE: Outsider (Evil) is good enough, the same should apply to Humanoids.
shadow said:The ranger needs more unique abilities to distinguish itself from the more combat oriented fighter and barbarian classes. One problem is that making tracking a feat that any character can acquire takes away from the ranger's niche. The ranger needs some type of tracking related abilities like "trailblazing" (from the scout class in the Star Wars rpg).
This is the heart of the matter! Or, as Plane Sailing called them, "cool abilities"! Fighters fight. They get cool Feats to do it better. Thieves thieve. They get skill points (and Trapfinding) to do it better. Magic Users use magic. They get spells, and most magic items to do it. Rangers range. They travel, and get some skill points to do that, but not enough, and the Barbarian gets the Fast Movement, and the Ranger gets nothing else (well, I take that back - as of 3.5e, they finally got Woodland Stride). They also Survive, but get no abilities there, either. They also Track, but get no special abilities to help...
My version gets automatic identification of tracks he's tracking, past a certain level, depending upon how familiar they are. He can also conceal trails better than others. He also gets bonus abilities to making things from natural items, can set certain traps using Survival skill, and has faster movement. All of these work regardless of terrain. I say, "That's cool!" WotC should hire ME!
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