This is yet another proposed change to the Ranger. I'll only include the changes, the rest is as-is in 3.5.
The questions are, of course:
1. would you play this class?
2. Would you allow this class in your game?
3. What do you think?
4. Does this make the fighter less worthwhile?
First change: No More spellcasting nor Animal companion.
In exchange, they get: Favored Terrain at 4th, 12th, and 20th and HD goes to d10.
Favored Terrain gives a +2 bonus to the following skills: survival, hide, move silently, spot, while in the faoved terrain. This increases as does favored enemy, but less freuqnelty.
As well, here's a change to how the Combat Style works: Instead of choosing between TWF and ranged attacks, a ranger can also choose single-weapon fighting, so long as he wields the weapon in one hand. At 2nd, 6th, and 11th levels, when only using the chosen type of weapon, a ranger gets another attack. These secondary attacks, if single weapon fighting is used, apply only half strength damage.
This follows the standard rules for TWF, such that if a 6th level ranger is using a single weapon, he can make 4 attacks, but while a fighter would make two attacks at +6/+1, a ranger would make these attacks at +4/-1.
This adds flexibility, and I think not much in the way of power. (As it works the same way as TWF, right? Right?)
Additionally, to round things out, I would give the ranger the tracking-centric abilities from the dead levels article.
Thoughts? Comments? Criticisms? Answers?
The questions are, of course:
1. would you play this class?
2. Would you allow this class in your game?
3. What do you think?
4. Does this make the fighter less worthwhile?
First change: No More spellcasting nor Animal companion.
In exchange, they get: Favored Terrain at 4th, 12th, and 20th and HD goes to d10.
Favored Terrain gives a +2 bonus to the following skills: survival, hide, move silently, spot, while in the faoved terrain. This increases as does favored enemy, but less freuqnelty.
As well, here's a change to how the Combat Style works: Instead of choosing between TWF and ranged attacks, a ranger can also choose single-weapon fighting, so long as he wields the weapon in one hand. At 2nd, 6th, and 11th levels, when only using the chosen type of weapon, a ranger gets another attack. These secondary attacks, if single weapon fighting is used, apply only half strength damage.
This follows the standard rules for TWF, such that if a 6th level ranger is using a single weapon, he can make 4 attacks, but while a fighter would make two attacks at +6/+1, a ranger would make these attacks at +4/-1.
This adds flexibility, and I think not much in the way of power. (As it works the same way as TWF, right? Right?)
Additionally, to round things out, I would give the ranger the tracking-centric abilities from the dead levels article.
Thoughts? Comments? Criticisms? Answers?