gorice
Hero
The real test of the ranger's wilderness abilities is going to be how skills interact with changes to the exploration rules (if at all). Personally, I much prefer design where the designer trusts an existing system (i.e. skills) and makes it work across multiple situations, rather than adding lots of finicky ribbon abilities.
Anyway, I think PF2 nailed the feel of the ranger pretty nicely. Note that the ranger is not a spellcaster, but has the option to choose feats that give them weird but subtle (for Pathfinder) nature magic.
I really hate it when they design abilities that are just buttons you have to push in order to push other buttons. Like, what actually is a hunter's mark? Or a smite, for that matter? It's a button youh push to make numbers go up. There's no flavour, and no interaction with the fictional world.It's underwhelming and flavorless. Hunters mark will turn into an action tax. Round 1 you cast hunters mark while everybody else attacks.
Anyway, I think PF2 nailed the feel of the ranger pretty nicely. Note that the ranger is not a spellcaster, but has the option to choose feats that give them weird but subtle (for Pathfinder) nature magic.