Horwath
Legend
What are rangers?
Rangers are outdoor experts, scouts, survivalists.
In 5e they tried to make rangers good at that with some gimmick abilities like natural explorer and favored enemy and primeval awareness. Those features failed more or less and even when they didn't, they asked much in terms of DM going out of their way to cater rangers choice of terrain/enemies.
but for rangers to be good at being rangers, solution i simple. skills and things that make skills even better(expertise).
Here we go;
1st level;
rangers are only proficient with light armors.
rangers get skill proficiency at 1st level in;
survival, stealth, perception, nature and one other ranger class skill. If any of predetermined skills are gained with race/background, ranger can pick other ranger class skills instead.
ranger class skills are;
animal handling, acrobatics, athletics, insight, investigation, medicine, nature, perception, stealth, survival.
Expertise: at 1st level, ranger gains expertise in survival and one other ranger class skill that he has proficiency in.
Natural explorer; changed. Ranger can move at normal speed while being stealthed, foraging for food, tracking enemies and staying alert to danger. If ranger travels overland at fast pace he suffers disadvantage on all those checks.
Favored enemy removed.
2nd level;
Great weapon fighting added to rangers fighting style options.
3rd level;
primeval awareness; removed.
added track: ranger has advantage on all survival checks for tracking creatures.
6th level;
favored enemy improvement removed.
natural explorer improvement removed.
added expertise; ranger gains expertise in two more ranger class skills that he has proficiency.
added endurance: ranger has advantage on all constitution saves and checks against any prolonged activity(forced march, holding breath), sleeping in armor, going without sleep, thirst, starvation and enduring natural elements(heat/cold).
10th level;
Natural explorer improvement removed.
Added relentless; after completing short rest ranger can make DC 10 constitution save(endurance adcantage applies) to treat that short rest as a long rest. Ranger still can only gain benefit of long rest once every 24hrs. 2nd time ranger tries this check the DC is 20. Third time the DC is 30. 4th time the DC is 40...etc.
Ranger must complete 2 normal long rests(8hrs) in a row to reset DC back to 10.
14th level;
Favored enemy improvement removed.
added; ranger gains proficiency in constitution saves.
20th level;
Foe slayer removed.
added; ranger gains extra attack(3). Ranger can make 3 weapon attacks as an attack action.
Rangers are outdoor experts, scouts, survivalists.
In 5e they tried to make rangers good at that with some gimmick abilities like natural explorer and favored enemy and primeval awareness. Those features failed more or less and even when they didn't, they asked much in terms of DM going out of their way to cater rangers choice of terrain/enemies.
but for rangers to be good at being rangers, solution i simple. skills and things that make skills even better(expertise).
Here we go;
1st level;
rangers are only proficient with light armors.
rangers get skill proficiency at 1st level in;
survival, stealth, perception, nature and one other ranger class skill. If any of predetermined skills are gained with race/background, ranger can pick other ranger class skills instead.
ranger class skills are;
animal handling, acrobatics, athletics, insight, investigation, medicine, nature, perception, stealth, survival.
Expertise: at 1st level, ranger gains expertise in survival and one other ranger class skill that he has proficiency in.
Natural explorer; changed. Ranger can move at normal speed while being stealthed, foraging for food, tracking enemies and staying alert to danger. If ranger travels overland at fast pace he suffers disadvantage on all those checks.
Favored enemy removed.
2nd level;
Great weapon fighting added to rangers fighting style options.
3rd level;
primeval awareness; removed.
added track: ranger has advantage on all survival checks for tracking creatures.
6th level;
favored enemy improvement removed.
natural explorer improvement removed.
added expertise; ranger gains expertise in two more ranger class skills that he has proficiency.
added endurance: ranger has advantage on all constitution saves and checks against any prolonged activity(forced march, holding breath), sleeping in armor, going without sleep, thirst, starvation and enduring natural elements(heat/cold).
10th level;
Natural explorer improvement removed.
Added relentless; after completing short rest ranger can make DC 10 constitution save(endurance adcantage applies) to treat that short rest as a long rest. Ranger still can only gain benefit of long rest once every 24hrs. 2nd time ranger tries this check the DC is 20. Third time the DC is 30. 4th time the DC is 40...etc.
Ranger must complete 2 normal long rests(8hrs) in a row to reset DC back to 10.
14th level;
Favored enemy improvement removed.
added; ranger gains proficiency in constitution saves.
20th level;
Foe slayer removed.
added; ranger gains extra attack(3). Ranger can make 3 weapon attacks as an attack action.