drachasor said:I think you could make a martial controller, but it would make more sense as a monk (who isn't martial, but can look martial to an observer). Give them a bunch of abilities that let them move X squares and hit every enemy they run by (some abilities like this would grant status effects or push enemies). Give them some interrupts or stance-like things that let them stop ranged attacks that go within 2 squares of them (and possibly send said ranged attack back at an opponent). A few kinds of abilities like that and you effectively have a controller. You could claim it is martial, but it makes more sense as something slightly different.
That monk you described is a striker/defender hybrid.
The controller makes the enemy less effective (just like the leader make his allies more effective). This is done by
Nuking minions (killing 10-25% of the enemies' XP is makes them less effective)
Slowing/Immobilizing melee enemies (let's see you flank when you can't move)
Weakening/dazing/stunning enemy damage dealers
Lowing the attack of enemy controllers and leaders
all at range (so you can take them whenever they are).