Rangers... the weakest of classes?

Greetings!

You know, in thinking about the Ranger, though my players are quite happy with the Ranger as per the PHB, I have taken it upon myself to design several variant Ranger classes for my campaigns, to better accomodate variety in the class itself.

For example, I don't think that all Rangers should have spells, as I think the PHB Ranger actually fits the mythological elves very well, but it doesn't necessarily fit the human barbarian tribes that might have Rangers as well, or any number of other races that have Rangers. Thus, I have a the standard Ranger available for most elven kingdoms, and a few orders of Rangers in some human kingdoms, like the Vallorean Empire. I also have non-magical Rangers that have bonus feats and special abilities to make up for the loss of spells, and they are available for most everyone else. Then, of course, there are also special prestige classes for Rangers throughout different cultures and societies.

The Ranger is inherently a very flexible character, and there isn't anything really *wrong* with the character as presented in the PHB, except for not necessarily fitting into broader campaign themes like the one I mentioned above.

Having said that, there is some problems though with the fact that a Rogue can be superior to the Ranger in all of the niche skills and abilities providing the Rogue spends his skill points and such with an eye toward operating in the wilderness. There is a rather frustrating aspect that if you approach character design in this fashion, if you were to say, take a 18th level Ranger, and line it up against a 6th level Ranger/12th level Rogue, that the multiclassed character would be significantly superior at wilderness exploration, sabotage, and covert operations than the pure Ranger. Now, indeed, the pure Ranger has the advantage in this case of spells, and a superior animal companion, and a slight advantage in BAB and hit points, but in *The skills and operations that are supposed to be the Ranger's bread and butter* the multiclassed character would be significantly superior. There is something wrong in that, and I believe that my friend mmadsen is certainly on to something with his own analysis.

In the end, the Ranger class is good, but I think that the Ranger could actually be made to be closer to the Rogue in skill points, sneak attack, and such, and would be an overall superior class to excel in the kinds of operations that everyone seems to want the Ranger to fulfill in spades.:)

Semper Fidelis,

SHARK
 

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Re: Rogue as Ranger

What abilities fit "a skilled hunter and stalker"? Without the preconceived notion of a D&D Ranger, what abilities would you think of?
  • Lots of survival skills: Climb, Hide, Intuit Direction, Listen, Move Silently, Search, Spot, Swim, Wilderness Lore;
  • Sneak Attack (or something similar, like a longer-range Sniper Attack), Improved Critical, Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run);
  • Wilderness Feats/Abilities: Track, Nature Sense, Woodland Stride, Trackless Step;
  • And a few others: Alertness, Endurance, Quickdraw, Run, Skill Focus (Class Skill), and maybe Evasion, Uncanny Dodge.
Those are the abilities of a scout, of a guerrilla, of a dark stranger who knows the woods. They fit Aragorn and Faramir, Robin Hood and his Merry Men, colonial American woodsmen, Indian guides, Robert E. Howard's Picts, etc.
 
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SHARK said:
Greetings!

You know, in thinking about the Ranger, though my players are quite happy with the Ranger as per the PHB, I have taken it upon myself to design several variant Ranger classes for my campaigns, to better accomodate variety in the class itself.

For example, I don't think that all Rangers should have spells, as I think the PHB Ranger actually fits the mythological elves very well, but it doesn't necessarily fit the human barbarian tribes that might have Rangers as well, or any number of other races that have Rangers. Thus, I have a the standard Ranger available for most elven kingdoms, and a few orders of Rangers in some human kingdoms, like the Vallorean Empire. I also have non-magical Rangers that have bonus feats and special abilities to make up for the loss of spells, and they are available for most everyone else. Then, of course, there are also special prestige classes for Rangers throughout different cultures and societies.


Semper Fidelis,

SHARK

GAH Stay out of my head SHARK! Minus the "world" bits thats exactly what I do

:)
 

LokiDR wrote:

Where is the poor ranger? He can't really replace a fighter, since that really isn't what ranger is meant for. Definately not healer. Roguish? Only scouting, not nuts and bolts of dungeons. So where should a ranger fit in "standard" party of 4?

I few people have since provided examples of where a dungeon crawling ranger can be useful. I can add to that.

Tonight in my real life game I'll be playing my dwarven Bbr4/Rgr4 (using the Monte Cook variant).

Being dwarven, he get the stone cunning ability to detect traps (and Search is a Ranger class skill), so he fills the lead scout role admirably. With maxed out Spot and Listen, good hit points and hard hitting melee ability, the party wouldn't be without him. He also uses a Shield of Bashing as his off-hand weapon (with Shield Expert from S&F to keep the AC benefit) and is nearly the quivalent of a front line fighter (except better saves, including uncanny dodge, and skills).

I probably could have left him as Rgr all the way without too much of a loss of melee prowess, but the d12 hit points and rage are sweet.
 

my opinion

Arcane Runes Press said:
The Ranger should have a cool something. Tracking doesn't do it, since other classes (notably the druid) can do it with the same proficiency.
Tracking, in general, is a *really* odd feat. It should have been an ordinary skill, IMO, though I'm sure somebody can give me a good reason why it's too good as a mere skill.

Favored enemy could do it, but it isn't exciting enough.
Favored enemy has a number of oddities and IMO flaws.

1) Doesn't work against uncritable opponents. I can't see any game-balance reason for this bizarre restriction.
2) Doesn't give a to-hit bonus. Without this, rangers are strictly worse than fighters against non-favored opponents and barely as good against favored ones.
3) The early vs late favored enemy thing. Abilities you get at high levels should be *better* than ones at low levels. Would giving all FEs the same bonus really break this ability?

Just 2 and 3 IMO would make FE pretty exciting, since then you'd actually be better than a fighter against your favored enemies. "Let's see: at 16th level I'll be +4 to-hit/+4 damage against demons, dragons, undead, and aberrations? Sign me up!".
 

Re: Rogue as Ranger

mmadsen said:

The Ranger doesn't match the dark, brooding, and deadly image many of us have.

Yeah. I can't stop thinking about rangers. These guys are cool, and by that I mean totally sweet.

1. Rangers are mammals.

2. Rangers fight ALL the time.

3. The purpose of the ranger is to flip out and kill people.


Hong "loves rangers with ALL of his body, including his pee-pee" Ooi
 

Legildur said:

I few people have since provided examples of where a dungeon crawling ranger can be useful. I can add to that.

Tonight in my real life game I'll be playing my dwarven Bbr4/Rgr4 (using the Monte Cook variant).

Being dwarven, he get the stone cunning ability to detect traps (and Search is a Ranger class skill), so he fills the lead scout role admirably. With maxed out Spot and Listen, good hit points and hard hitting melee ability, the party wouldn't be without him. He also uses a Shield of Bashing as his off-hand weapon (with Shield Expert from S&F to keep the AC benefit) and is nearly the quivalent of a front line fighter (except better saves, including uncanny dodge, and skills).

I probably could have left him as Rgr all the way without too much of a loss of melee prowess, but the d12 hit points and rage are sweet.

You use ranger and like it. More power to you. I never said ranger was a bad concept, I just think it lacks a bit of power the other classes have.

I see just a few problems with your example disproving my theory. First, you are multiclassed. Ranger has got to be one of the best classes to multi to, since it is so front loaded. I think the progression after that seems a bit weak. Barbarian goes well though, since you can continue your tracking.

Now, as to your actions in your party. You say you are a good front line fighter. How much of that is due to barbarian? I do like the idea of dual wielding with a shield though. Ranger gives you a bit of fighter and a bit of rogue. I get the fighter part, what about the rogue part? Is there a person in the party other than you who does the spot/listen? Dwarf ranger is a nifty concept, but can you find traps with DC's over 20? I thought that was a rogue only ability.

The fact that I see 10 times the number of dual classed rangers vs single class leads me to believe there is some sort of issue. In the end, I am more or less fine with how the class sits in the PH, but I wonder if it couldn't be something more.
 

Re: Re: Rogue as Ranger

hong said:


Yeah. I can't stop thinking about rangers. These guys are cool, and by that I mean totally sweet.

1. Rangers are mammals.

2. Rangers fight ALL the time.

3. The purpose of the ranger is to flip out and kill people.


Hong "loves rangers with ALL of his body, including his pee-pee" Ooi

I thought that was ninjas.
 



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