AeroDm
First Post
Fanog said:However, the concept of his points doesn't really jive with me, for some reason. High-level fighers can take dozens of full-force blows from sword and axes, because "their high hit points represent their ability to turn a grievous wound into a lesser one through dodging etc. This just seems so round-about for me. When my Fighter is at 35 hit point out of a total of 100, is he really injured? It just doesn't seem like he is, when you know that he can still take about five longsword in the gut and be okay.
Fanog
Although Vita/Wounds has its problems, I think a system similar to it is vital (I am filled with shame from than pun) for a DR system to truly work. The great thing about VPWP is that it enables you to remove some of the oddities about D&D where high level characters can not only be stabbed many times, but can fall hundreds of feet without a problem. While you are in Vita you are not being wounded, just fatigued, so those 'longswords to the gut' turn into narrow dodges.
So maybe VPWP isn't necessary to use armor DR, but I think it helps set a prescedent that removes certain flaws. DR only aids on wounds, so dagger wielders can still slash away. Maybe they can't bust through your platemail DR with 10 str and d4 dmg even on a crit, but at 0 vita you lose 2 strength/dex and cannot run or charge.
One peasant still won't beat a knight under VPWP, but a group will because one his vita is gone they relentlessly grapple his fatigued self, pull off his helmet, and coup de grace his face.