delericho
Legend
Delta said:I don't like AOO's. Dealing with new or part-time players, they can't parse the rules.
Fair enough. With new players, I introduce them to the rules gradually, and build up.
Dealing with some expert power gamers, they take a very long time mapping out moves to avoid all possible AOO's.
Two questions leap to mind:
1) If they're really expert players, why are they taking so long?
2) Why does the DM allow them to take so long with their action? The character doesn't have time to work out his exact move ahead of time, accounting for every possibility, so why does the player get to? (Or, to put it another way, if a player tried that sort of nonsense at my table, he would be told in short order to get a move on.)
(1) Player may not know a priori if someone can hit them. (Hidden, invisible, unarmed, armed with reach weapon, natural reach, etc.) Need to track exceptions for cover.
(4) This is a forward-looking statement that some players have difficulty with. In other words, you need to mentally map out the entire future move before you can determine if starting the move stops the move and lets someone else act first (AOO).
(5) Then you also need to mentally track if any or all opponents have made AOO's earlier in the turn, against anyone, so as to be eligible to take AOO's. Then you need to know whether any have Combat Reflexes to act as an exception to that.
Nope. The player just needs to lift his miniature and move it, one step at a time, through the chosen path. At any stage, the DM may interrupt saying "Attack of Opportunity" if someone's going to take one. Likewise, when the DM is acting, the player just needs to note whether or not he can take an AoO, and decide (quickly) whether to call for one or not.
Each player needs to keep track of (1) whether he can take an attack of opportunity and (2) whether has already used all of his attacks of opportunity in the round.
More generally, for part-time game players, the idea of it being "my turn" in a game and having it be invisibly interrupted by someone else getting an action is very unsettling and confusing.
As I've said, I introduce new players to the rules gradually. However, I've never had a new player fail to grasp the AoO rules after I've explained it to them once. They're just not that hard.