dagger
Adventurer
Treebore said:Then there are people like me, Entangle is fine as written.
Same here
Treebore said:Then there are people like me, Entangle is fine as written.
dagger said:Same here
greywulf said:Felon, by my reading, the entangled guy can make a DC20 STR or Escape Artist then a half-move. In other words, they can try to get out of the range of the entangle.
Yes, it probably should be 2nd level not first. But I'd still keep it just where it is, as it is; it's a "give the good guys a break" spell. Take this away from the 1st level druid or Plant-loving cleric and they've lost their best combat schtick. At best, a 1st level druid could only cast it twice a day anyway.
At higher levels, if druids use Entangle a lot, the bad guys will reacted to this specific threat and start buying in Potions of Free Movement (or whatever - DMG not in arm's reach), Fly, or pick their battles so there's solid stone beneath their feet. If there was a problem at all, I'd see it as a self-correcting one.
Primitive Screwhead said:Despite multiple posts of folks complaining about how devasting the spell is to thier games, very little effort/thought by those folks were applied to correcting the issue. At this point, the thread has wandered far enough down page to not be picked up again.
Felon said:Actually, I think you are the one misreading here.
Felon said:When a mind flayer uses plane shift, he's not tactically repositioning himself. Rahter, the fight's over and he's running off with his tail between his legs to a randoom spot on some other plane. He doesn't poof back.
If he hangs around, the tentacles grapple the flayer and squeeze the hell out of him. It's a problem.
Mark Chance said:So, can you really kill a CR 17 mind flayer with just an Evard's black tentacles? No.