Re: Combat more deadly... the simple solution...
If the goal is simply to make the game deadlier, all we have to do is double Damage or halve Hit Points. If the goal is to make it less heroic, all we have to do is remove extra Hit Dice.
I don't think those are the goals though. (Perhaps they are for some people.) I think the goal is to have a game as simple and heroic as D&D without the irrational side-effects of high Hit Points -- all the "weirdness" that hurts Suspension of Disbelief (for some, but not all, gamers).
I think this makes combat much more deadly without requiring a major overhaul of the system. Thoughts?
If the goal is simply to make the game deadlier, all we have to do is double Damage or halve Hit Points. If the goal is to make it less heroic, all we have to do is remove extra Hit Dice.
I don't think those are the goals though. (Perhaps they are for some people.) I think the goal is to have a game as simple and heroic as D&D without the irrational side-effects of high Hit Points -- all the "weirdness" that hurts Suspension of Disbelief (for some, but not all, gamers).