Elder-Basilisk
First Post
Verdigris said:It is simply not true that the chains' damage is substantially weaker, or lower. Several 2 handed weapons do 2d4.
Uh huh. Let's be precise: The falchion, the longspear (1d8 actually), the Ranseur, and the Guisarme do 2d4 damage. All of them have either x3 crits or, in the case of the falchion 18-20/x2.
Then again, they all deal pathetic dice damage for two handed weapons. They make up for it by being (in 3.5) the only simple reach weapon (longspear), by being martial weapons that can easily trip or disarm at range (Ranseur, Guisarme), or by having very good crit ranges (falchion).
Obviously having a lower crit range makes it potentially less powerful per blow than a bastard sword or a falchion, but critical hits happen only a few times per combat,
You've obviously never played with anyone wielding a keen (or imp crit--or, in 3.0 both) falchion. Such characters will usually crit every other round--and if they have both a keen weapon and improved crit, will often crit more than once per round.
whereas a weapon that threatens 24 squares (versus 16 or 8) will be dealing steady damage far more often than these other weapons with their mighty crits.
Nonsense. Generally a character will get just as many attacks and deal just as much "steady damage" with a guisarme or ranseur as with a spiked chain. (A character will deal more with a glaive. . ..) For most characters who use reach weapons, a five foot step is all it takes to get a full attack after taking the AoO on a closing foe.
Pound for pound, with or without Combat Reflexes, the Chain is at least as good but probably better than any other single weapon.
Not in my experience. IME, pound for pound, Greatsword, Longsword/battle axe/warhammer, Dwarven Waraxe/Bastard Sword, and Glaive (possibly Guisarme in 3.5) are the best weapons. Spiked chain ranks with the "nifty ideas that can be made to work if you put a lot of effort into it but suck otherwise" weapons.
Considering that the Chain is essentially a made-up weapon, its massive power relative to historical weapons appears to be the work of a power gamer. I'm glad to see that people's players view it for what it essentially is: the ultimate munchkin toy.
If you think the spiked chain is the ultimate munchkin toy, you've clearly never seen a well constructed greatsword or falchion wielding fighter/barbarian. If you think spiked chains deal damage, you ought to try a real weapon someday.