Pielorinho said:They shouldn't both have Greater Weapon Spec: the spiked-chain wielder instead spent that feat on Exotic Weapon Prof. Or if they both have GWS, the greatsword fighter has another cool feat he can use.
And both the chain-wielder and the sword-wielder can trip the retreating wizard -- it's just that the chain wielder can use the chain to do it.
A 12th level human fighter has no less than 13 feats. There is no reason why he should not be able to take GWS with his preferred weapon. Indeed, for a main-battle-tank-type fighter, he's getting rather desperate by this stage as to what feats to choose (though, I suppose, he could branch into ranged feats).
As for tripping retreating wizards, against the sword-wielder, the wizard has no cause for retreating, as he can simply 5' step back and cast.
With regard to retreating casters and casting on the defensive, I will concede that this aspect of the chain grows less useful at higher levels. Nevertheless, even as late as 10th level, a caster without Combat Casting is going to fail defensive casting checks around 25% of the time, assuming maxed-out Concentration and 13 Con. More usefully, however, it can really take out archers, who have no equivalent defensive archery (unless they have a non-core PrC such as the Order of the Bow Initiate).
PS The problems with the greatsword/ranseur are numerous compared to the spiked chain. Firstly, they are two separate weapons, so it is much more difficult to soak feats into them (yes, even the fighter will have problems taking *all* the relevants feats for two weapons). Secondly, they are far more costly at high levels (two weapons=2x as much cost for equivalent enchantments). Thirdly, sheathing a weapon is *not* a free action even if drawing one is- so one would have to drop the weapon rather than sheath one. Fourthly, you can only drop + draw on your turn, so it is useless with regard to AoOs (the main usage of the chain's unique reach ability). All in all, it's a poor option!
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