Hussar
Legend
Wow. Just how much straw are you piling on there."Every time a player sneezes (trigger), the torches to go out (result) as the god of fire briefly feints (information of how the result is acheived)"
"Everytime a player with glasses declare their character try to climb (trigger) their character fall down (result) as they are struck by lightning (information about how the result is acheived)"
I absolutely do not see what usefulness you can have in defining these mechanics as "satisfying diegesis", and I am pretty sure I have no problem coming up with a reasonable definition of simulation that these do not satisfy.
What mechanics are you referring to? Can you give me an example of a mechanic like that?
See, unlike @AlViking, I've actually provided several clear examples of how diegetic mechanics actually work. He has yet to provide a single example of how his mechanics actually work while creating diegetic information.
In fact, so far, no one has actually managed to produce any actual examples of how post hoc justification where the DM narrates after the result satisfies the definition of diegetic.
