No, I mean resistance to anything that doesn’t work as traditionally defined.
No, I meant I like the way D&D works. I, and others, have stated a preference. You want something else? Play something else.
I like A, you like B, have fun with B is not "resistance" it's having different preferences.
Not D&D, and not leads… I said that trad play can enable railroading. I think there’sa meaningful difference.
It can. If it does the DM likely won't have players for long. Also, linear is not railroad.
Like it's easier to railroad when target numbers aren’t known, stakes are unclear, GM authority is unchecked or unprincipled, rolls can be hidden, and so on. The presence of these kinds of things in play doesn’t guarantee that play will be a railroad… but they certainly help.
So you prefer a different system. You need new material.
Some DMs do that. See comments from @bloodtide, see the nose-picking posts from @Maxperson .
Well… rolling to see if a character’s attack hits is a means of a player having narrative control. I don’t think your phrasing here is accurate.
No, its a means of resolving the outcome of an uncertain action declared for the character. It's all done by the character as part of the ongoing fiction happening in that instant.
It’s all right, Al. Tras play is gonna make it through this.
So if the GM makes a decision, is he altering the game reality?
Depends on the decision. I prefer as much of the fiction to be defined before actual play, at least for significant lore. We always need to fill in details and color along with deciding reactions to what the characters do. I'm not going to add a wandering ogre just because the characters avoided a combat. I'm not going to add a map because the characters are lost.