You and Twosix both stated it straight out. Both of you said that if the DM and players are in agreement, it isn't(absolute statement) a railroad. That statement applies to all instances where DMs and players are in agreement, including traditional play.
Okay, last time.
Someone described the “Cunning Expert” feature as defining the character’s place in the game.
You leapt at the chance to label such “one true way” as a railroad.
Both
@TwoSix and I said that it’s not a railroad, it’s a way for the player and GM to be on the same page about the character’s role and theme in the game. I pointed out that it’s in line with what a “class” does.
Beyond that, I’ll let
@TwoSix clarify for himself if he feels the need. For me… I never said that all instances of a player and GM being in agreement are not railroads. I never said that the player and GM are “in agreement” during trad play. I’m not even sure what that means… I provided examples of me and a GM clearly not being in agreement from my Star Trek game.
You misinterpreted a comment, then used that combined with an assumption on your part (that the GM and player are in agreement during trad play) to draw a conclusion that had nothing to do with what was being talked about.
It’s now been clarified multiple times. Even if you think I’m off on some of the details, please accept the fact that I was not saying that if the GM and player are in agreement, then it’s not a railroad. Please see my comments about players being willing participants of railroads as further evidence.
I can’t defend a statement that I never made. I’m not going to explain this any further.
None of those things are inherently a railroad. I can walk off adventure paths and go sight seeing somewhere else and do other things.
If the GM has other things prepared. What if he says “hey man… I bought all six parts of Kingmaker… I don’t have anything else prepared. Can we please stick to this adventure?”
Only if you completely fail to understand the difference between linear and a railroad.
Or if the differences aren’t meaningful enough to matter to you!
I'm sure you feel that way, but feelings =/= fact. They can't be a railroad if it's possible to walk off of it when you want to.
What kind of nonsense is this? If I’m playing in a game, and a GM does something that I think overrides my expected ability as a player to make decisions or for those decisions to matter… then I’m being railroaded.
Feeling or fact, what difference does it make? I’m dissatisfied with the play… should I pause in my dissatisfaction and wonder “would Maxperson consider this railroading”?
Of course not. What matters is how I feel in my game, not proving something to you to win some internet fight.