Rapid Flight feat? Where is it?

Falling Icicle

Adventurer
I'm looking through the Avariel Elf in the Races of Faerun book. It lists the Rapid Flight feat as one of the regional feats they can take. However, I can't find the Rapid Flight feat anywhere! I've looked in the back of that book, in the DMG, Monster Manual, PHB, FRCS, Monsters of Faerun, etc with no avail.

Can anyone tell me where the Rapid Flight feat is and what it does?
 

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And it isn't in Savage Species as I just checked :p

But something like Add's 10 ft to fly speed looks good, but I honestly think that its a typo and that they ment the feat which increases maneuvrability by 1 degree, like from good to perfect, or as in the case of an Avariel, from average to good.

TFO ~
 

The Forsaken One said:
But something like Add's 10 ft to fly speed looks good, but I honestly think that its a typo and that they ment the feat which increases maneuvrability by 1 degree, like from good to perfect, or as in the case of an Avariel, from average to good.
Isn't that feat Improved Flight? I don't find it in the SRD and don't know where I read that - where is it?
 


RuleMaster said:
Isn't that feat Improved Flight? I don't find it in the SRD and don't know where I read that - where is it?

Improved Flight, which improves their maneuverability by one grade, is listed in their feat list as well.

[EDIT] You can find Improved Flight in the Monster Manual.
 
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Liquidsabre said:
I know there was a feat like that in Masters of the Wild.

There are two feats in Draconomicon which may be of help. One improves the base fly speed by 20' but has prerequisites including a current base fly speed of 100'. The other improves maneuvaribility by one step, but requires a natural fly speed and either hover or wingover.
 


Hover is in MM:

HOVER [GENERAL]

Prerequisite: Fly speed.

Benefit: When flying, the creature can halt its forward motion and hover in place as a move action. It can then fly in any direction, including straight down or straight up, at half speed, regardless of its maneuverability.

If a creature begins its turn hovering, it can hover in place for the turn and take a full-round action. A hovering creature cannot make wing attacks, but it can attack with all other limbs and appendages it could use in a full attack. The creature can instead use a breath weapon or cast a spell instead of making physical attacks, if it could normally do so.

If a creature of Large size or larger hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds so generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).

Those caught in the cloud must succeed on a Concentration check (DC 10 + 1/2 creature’s HD) to cast a spell.

Normal: Without this feat, a creature must keep moving while flying unless it has perfect maneuverability.

-The Souljourner
 


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