Zardnaar
Legend
Hard to do still testing it out.
Its better than 5.0 imho and I woukd probably rate that dsirly high by D&D edition standards.
BUT 10 years of 5.0 no matter how good 5.5 is the excitement can't be there.
So i would give it +0.5-1 point over 5.0in a vacuum.
Positives.
1. Generally the art.
2. New monster design.
3. Better class design. Would play 8/12 classes 1-20 vs 4 in 5.0.
4. New encounter building rules are an improvement.
Negatives.
1. Update of 5.0 monsters not so great vs 5.5 exclusive ones.
2. Lots of power creep. Worse than Tashas.
3. Complexity. More complex than 5.0. Makes DM life harder.
4. Chunky. Weighs a lot.
5. Bit to polished.
So overall its probably the best modern D&D. Probably the best one yet unless you like simple (B/X is best for that imho).
Complexity not as bad as 3.5 or 4E. If you pull out those books they have not aged well.
So i think the genesis of 6E is in there somewhere. After 10 years though you kinda get sick of 5E and its more of the same. Its hard to get excited about an edition. The flaws of 5E are still there eg HP inflation, weak defenses, weak monsters vs PC power they're glorified sacks of HP.
So best modern edition yet imho (go reread 3.x or 4E and get back to me). Playstyles still being worked out as im running it RAW and encounter design budget means more monsters and/or tougher ones of 2014.
We had level 6 Players breeze though a level 9 5.0 dungeon using 2024 monsters.
In a vacuum its probably a 9 so I'll give it that. Outside a vacuum though probably a 6 or 7 even though its better than 5.0 that I woukd rate higher.
After running sone AD&D modules this year and rereading a bit of 3.X, 4E, Pathfinder etc its the best modern edition right here right now. Excitement just not there though.
5.5 9
5.0 (peak) 8.5 (post tashas 8.0)
B/X 8.5 (if you like simple)
2E 8.0 (let down by AD&D base, great innovation)
BECMI 7.5 (rules cyclopedia)
3.5 7 (great concepts, executions off)
3.0 5 (aged very badly)
1E 5.0 (good modules, rules suck, book keeping the treasure)
4E (playstyle don't like it, unplayable later levels unless you like grind)
OD&D 3 (barely playable)
Its better than 5.0 imho and I woukd probably rate that dsirly high by D&D edition standards.
BUT 10 years of 5.0 no matter how good 5.5 is the excitement can't be there.
So i would give it +0.5-1 point over 5.0in a vacuum.
Positives.
1. Generally the art.
2. New monster design.
3. Better class design. Would play 8/12 classes 1-20 vs 4 in 5.0.
4. New encounter building rules are an improvement.
Negatives.
1. Update of 5.0 monsters not so great vs 5.5 exclusive ones.
2. Lots of power creep. Worse than Tashas.
3. Complexity. More complex than 5.0. Makes DM life harder.
4. Chunky. Weighs a lot.
5. Bit to polished.
So overall its probably the best modern D&D. Probably the best one yet unless you like simple (B/X is best for that imho).
Complexity not as bad as 3.5 or 4E. If you pull out those books they have not aged well.
So i think the genesis of 6E is in there somewhere. After 10 years though you kinda get sick of 5E and its more of the same. Its hard to get excited about an edition. The flaws of 5E are still there eg HP inflation, weak defenses, weak monsters vs PC power they're glorified sacks of HP.
So best modern edition yet imho (go reread 3.x or 4E and get back to me). Playstyles still being worked out as im running it RAW and encounter design budget means more monsters and/or tougher ones of 2014.
We had level 6 Players breeze though a level 9 5.0 dungeon using 2024 monsters.
In a vacuum its probably a 9 so I'll give it that. Outside a vacuum though probably a 6 or 7 even though its better than 5.0 that I woukd rate higher.
After running sone AD&D modules this year and rereading a bit of 3.X, 4E, Pathfinder etc its the best modern edition right here right now. Excitement just not there though.
5.5 9
5.0 (peak) 8.5 (post tashas 8.0)
B/X 8.5 (if you like simple)
2E 8.0 (let down by AD&D base, great innovation)
BECMI 7.5 (rules cyclopedia)
3.5 7 (great concepts, executions off)
3.0 5 (aged very badly)
1E 5.0 (good modules, rules suck, book keeping the treasure)
4E (playstyle don't like it, unplayable later levels unless you like grind)
OD&D 3 (barely playable)
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