Numion said:
No, it's the distinction between player and character knowledge. Like I quoted above, someone defines stupid action as trying to play a blaster mage in ToH. Thats meta-stupid, not character-stupid. Hence, metagaming.
Um, under what circumstances is designing any character to be nothing more than a walking talking wand of fireballs viable? Sounds like munchkin power-gaming to me. I have no interest in that. I want ROLEplaying, not ROLLplaying.
Numion said:
It's quite surprising you would say something like this if you've ever played 3E. I've had no trouble killing PCs in 3E, not that it was (always) my goal. Equal EL encounters have quite often killed PCs in my games. Besides the adventure writing guidelines in DMG specifically state that adventures should encounter also significantly higher ELs than their level. If you've not read that part, do that. If you only ever use equal EL encounters you're not playing the game as it was intended.
When 4-6 6th level PCs take out a 12th level PC and his minions, there is a serious problem. And every time our DM has thrown a high-level enemy at our party, generally only one of us has been able to do anything to it reliably, the rest of us need 20s to even scratch it. At that point, you can almost hear the fudging. I hate fudging, even in my favor, no, ESPECIALLY in my favor. It's insulting. If I can't beat it, don't put it in front of me somewhere where flight is not an option.
Example:
Our party of four (1/2 orc Monk 12, human gestalt fighter-rogue 9 (happy lil me), an elvish half-dragon4/wizard7, and an elvish cleric 11 went up against a grey slaad. Nothing we did had the slightest effect on it, except for the monk, who is outfitted with a ridiculous whopping crapload of magical items, having assiduously looted all of the bodies of PCs who died along the way, never returning them to the new PCs of the players that owned them originally. One of the players asked the DM after three rounds, with most of us hovering in single digits, how badly hurt this thing was. Another player leaned over the screen and yelped, yes, yelped, "It's still got triple digits! We're ****ed!!"
At that point, Merrit the Rake, my PC, decided he'd had quite enough of this frozen keep, and ran for the exit, ruining his +2 greataxe hacking through the bars of three portculli. He ran off into the freezing mountain wastes, to die when his Endure Elements spell wore off. Meanwhile, the rest of the party, deciding that valor was the better part of caution, stayed and fought on, and it died one round later, when all of sudden, this grey slaad was apparently no longer defending itself and possessed of no MR worth noting.
Just about every other fight any PC group we've fielded has been in was either a cake-walk or a similar suicide fight that ends with a little judicious fudging. I've had it with the fudging, and from now on my PCs will no longer rely on the metagame knowledge that the DM won't let us die. Mind you, it's not just the current GM either, this is the norm.
Numion said:
What makes your "observation" even more untrue is that D&D 3E includes quite a lot of insta-kill spells at medium to high levels. I don't see how you can assert that only roleplaying situations can kill PCs when the opponents might be packing fingers of death and disintegration. Now, there are protections against those, but the protections can be pierced, and there usually is a saving throw. Unlike in ToH.
I assert that because there is no balance: either the PCs are unstoppable killing machines or they're utterly impotent. 4 CR6 enemies can't even challenge 4 level 6 PCs, and the same PCs won't even annoy one CR 12 monster.
Maybe my problem is with my gaming group...
...anyone playing in the Syracuse NY area that wants another player? Possibility of PC death by DM action (saves preferred, but not if we've been egregiously stupid) is a must.