Rawhide said:Converted to 3e, it all depends on the conversion.
the black knight said:What's more, I fail to recognize the names of the loudest critics of this module on any published work I have read, so I suspect it's merely a case of sour grapes and/or someone having lost their favorite PC to the infamous Gygax shredding machine.
Jupp said:Get some tranquilizers before you post in the morning please![]()

Um, under what circumstances is designing any character to be nothing more than a walking talking wand of fireballs viable? Sounds like munchkin power-gaming to me. I have no interest in that. I want ROLEplaying, not ROLLplaying.Numion said:No, it's the distinction between player and character knowledge. Like I quoted above, someone defines stupid action as trying to play a blaster mage in ToH. Thats meta-stupid, not character-stupid. Hence, metagaming.
When 4-6 6th level PCs take out a 12th level PC and his minions, there is a serious problem. And every time our DM has thrown a high-level enemy at our party, generally only one of us has been able to do anything to it reliably, the rest of us need 20s to even scratch it. At that point, you can almost hear the fudging. I hate fudging, even in my favor, no, ESPECIALLY in my favor. It's insulting. If I can't beat it, don't put it in front of me somewhere where flight is not an option.Numion said:It's quite surprising you would say something like this if you've ever played 3E. I've had no trouble killing PCs in 3E, not that it was (always) my goal. Equal EL encounters have quite often killed PCs in my games. Besides the adventure writing guidelines in DMG specifically state that adventures should encounter also significantly higher ELs than their level. If you've not read that part, do that. If you only ever use equal EL encounters you're not playing the game as it was intended.
I assert that because there is no balance: either the PCs are unstoppable killing machines or they're utterly impotent. 4 CR6 enemies can't even challenge 4 level 6 PCs, and the same PCs won't even annoy one CR 12 monster.Numion said:What makes your "observation" even more untrue is that D&D 3E includes quite a lot of insta-kill spells at medium to high levels. I don't see how you can assert that only roleplaying situations can kill PCs when the opponents might be packing fingers of death and disintegration. Now, there are protections against those, but the protections can be pierced, and there usually is a saving throw. Unlike in ToH.
ZuulMoG said:Um, under what circumstances is designing any character to be nothing more than a walking talking wand of fireballs viable? Sounds like munchkin power-gaming to me. I have no interest in that. I want ROLEplaying, not ROLLplaying.
Mind you, it's not just the current GM either, this is the norm.
I assert that because there is no balance: either the PCs are unstoppable killing machines or they're utterly impotent. 4 CR6 enemies can't even challenge 4 level 6 PCs, and the same PCs won't even annoy one CR 12 monster.
lukelightning said:It's like Zork.... there is one and only one way to solve each encounter.
Hussar said:Running it in 3e, I could see this being a MUCH easier adventure. 3e characters are designed around 3e creatures and challenges, which are a fair bit nastier than 1e. I

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.