• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Rate this feat: Extra Education

memesis

First Post
Extra Education [General]
Above and beyond the talents you acquire naturally and through ardent practice, you (or your mentor, school, cabal, church, etc.) also focus on a handful of skills that are regarded as important.

Benefit: Choose any three skills. These skills are regarded as class skills, from the point at which you acquire this feat, regardless of what class(es) you pursue in the future.

These skills are either indicative of personal skills you pursue, or (more likely) traits that your mentor, school, etc. consider important; thus, all of the Zear Archers of Caberon choose Hide, Move Silently and Tumble as their "bonus" class skills.
 

log in or register to remove this ad

Considering that the FR Feat "Cosmopolitan" makes one skill a class skill with a +2 bonus, or there's that other one I keep forgetting that makes two skills class skills, yours is a bit too much IMO.
 

Most people, myself included, consider making a cross-class skill into a class skill to be worth a +2 skill bonus, and one feat to be worth two +2 skill bonuses. Thus, this feat is 50% too good, at least for a normal feat. It might be balanced as a "take only at 1st level" feat, which is what it sounds like it ought to be from the description anyway.
 

I would probably hesitate to call it overpowered per se - Versatile (Rokugan) allows any two skills as class skills.

So to allow three skills that are predefined, rather than the character choosing, is not necessarily bad.

However, Hide, Move Silently and Tumble are amongst the three highest-demand skills....I would consider more combinations with thematically fitting but not necessarily 'creme-de-la-creme' skills

Arcane Scholar: Alchemy, Know(Arcana), Spellcraft
Sailor: Balance, Use Rope, Swim
Forester: Heal, Knowledge(Nature), Wilderness Lore
Circus Acrobat: Balance, Jump, Tumble
Petty Thief: Hide, Innuendo, Pick Pockets

etc...
 

Compared to Versatile and Cosmopolitan, I'd say Extra Education is somewhat overpowered.

Why not just use Versatile and make up some RP-specific "packages" of skills by region/mentor/whatever?
 

He was fond of them, but didn't bother naming them, referring to them only as the mules -- a kind of emotional insurance against their inevitable demise. He looked over at the halfling as he pondered this.

Is that a quote from Forever After?
 


Three skills does seem like a tiny bit to much. Maybe make it an only at 1st level skill and perhaps a prerequisite of some sort...Int 13+ something along those lines.
 

Into the Woods

Remove ads

Top