Rathan's Problem Down Under [3.5 OOC/Recruiting One More: Need Arcane Type]


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Eltry is almost certain beyond a shadow of a doubt that what you see is what you get..... no other enemies seem present but these....
 

Is it possible to get some idea of what'll be left standing near the end of the round? It seems a bit of a waste to compose an IC post describing what Menhir will do considering that several of the bad guys he'd attack might be piles of ash by then. Perhaps a mini mid-round update?
 

3 looks as if it will be handled by the end of the round as it has a flaming ball of fire after it... not to mention probably a VERY large Anton at the moment.... but 5 who is about to emerge from the entanglement looks undamaged by your parties hands... however all of these monsters look relatively weakened from whatever charred them before you guys came here...
 





knowledge local gives one general knowledge of races of the world and gives more details as one is a) closer to home region b) target is bigger town or more famous person c) better traveled (been to more locales) - there are rules somewhere for such, but I don't have DMG so I can't reference it (if it's there) maybe DMG II?
 

I'm not sure what addendum if any there might be in either DMG, but the SRD entry on Knowledges is relatively clear.
SRD said:
In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
SRD said:
Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
 

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