Ranger might actually go to the top of my list. Then,
Fighter
Rogue
Sorcerer
Cleric
After those four, the special abilities and mechanics rules start to get more complicated for the newbie.
The ranger has few complicated character choices at the beginning of his career -- no spells or animal companion, for example, until several levels pass. And his special weapon choice (ranged vs. two-weapon) is very much an either/or matter. Until a couple of adventures pass, he's like a fighter without the feat decisions to make.
The fighter, unfortunately, still forces a new player to slog through a list of feats to pick. But aside from that, he's very straightforward, too.
The rogue likewise involves elaboarate skill choices between levels, but he loses also on forcing a newbie to learn how to apply those skills in various manners as well as mastering sneak attack mechanics.
As spell-casting goes, at least the sorcerer doesn't have to struggle with second-guessing which spells to study each game day -- just load your gun once, and you're ready to go. Still, though, each spell includes special circumstances and rules inherent with its casting.
Cleric tops the wizard next because the full divine spell book (so to speak) is open to you instead of just a few spells.
Fighter
Rogue
Sorcerer
Cleric
After those four, the special abilities and mechanics rules start to get more complicated for the newbie.
The ranger has few complicated character choices at the beginning of his career -- no spells or animal companion, for example, until several levels pass. And his special weapon choice (ranged vs. two-weapon) is very much an either/or matter. Until a couple of adventures pass, he's like a fighter without the feat decisions to make.
The fighter, unfortunately, still forces a new player to slog through a list of feats to pick. But aside from that, he's very straightforward, too.
The rogue likewise involves elaboarate skill choices between levels, but he loses also on forcing a newbie to learn how to apply those skills in various manners as well as mastering sneak attack mechanics.
As spell-casting goes, at least the sorcerer doesn't have to struggle with second-guessing which spells to study each game day -- just load your gun once, and you're ready to go. Still, though, each spell includes special circumstances and rules inherent with its casting.
Cleric tops the wizard next because the full divine spell book (so to speak) is open to you instead of just a few spells.
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