I'm sure others have addressed this, but my two coppers...I have expressed this view in the past, but I think safety tools are not a good idea (probably not for reasons people assume). If people find use in them, by all means they should use them. But I think it actually increases issues surrounding mental health at the table rather than diminishes them (just as someone who has had issues with PTSD, it is way, way more complicated than safety tools make out, and if it is something you are dealing with, I think it is the kind of thing one needs to seek professional help for, not put the burden on people at your table). Just to be clear here as this often gets misunderstood. I think if someone at the table is experiencing any kind of distress, compassion and empathy are what is called for. But as a GM and fellow-player, I am not, and cannot be your doctor or therapist. And game designers are not mental health professionals either. Something like having a panic attack for example, cannot be reduced to a simple trigger to be avoided (something as vague as going down the wrong series of thoughts can set you off; or even just the overall mood in the room). Horror is probably a genre to avoid if you have these kinds of issues (I love horror but simply had to avoid horror movies for several years until I was able to watch them again).
A safety tool is anything and everything that involves you checking in with the people in your circle (life, work, home, gaming, etc). So when you say you don't watch nature shows because your wife hates them...that's a safety tool. When you say it's a good idea to have a conversation with new-to-you gamers...that's a safety tool. When you say that you take it easy on relationship drama in game when a player at your table is having real-life relationship drama...that's a safety tool.
You're literally filling the thread with good examples of using safety tool whilst simultaneously raging against their use. It's honestly quite odd.
They’re not normal for everyone. Not everyone has the same experiences as you do. Not everyone uses safety tools without realizing it like you do. Some people have to be lead by the nose into a basic approximation of caring. Just because you don’t need or don’t like something does not mean that thing should not exist. That’s where we are.Again, you are labeling normal human interactions as safety tools.
I’m not sure why you think me starting a thread about safety tools in any way affects your game at your table.That is different from saying you need a formal set of safety tools to play ravenloft. Like I said about the situation with my wife: she is my wife, of course I am going to compromise on something like that.
Why? Why are tigers more important to your elfgame than a player’s feelings?But if a random person shows up to my game and says 'no tigers'. That is a different story (I am more likely to say "this might not be the game for you").
I think the real question might be, if you got a new player, and this person was a fit for your gaming style and personality, but said "no tigers," why would it be hard for you to simply not have tigers? Even if you really love using tigers in an RPG, would it be that bad to not have them?Again, you are labeling normal human interactions as safety tools. That is different from saying you need a formal set of safety tools to play ravenloft. Like I said about the situation with my wife: she is my wife, of course I am going to compromise on something like that. But if a random person shows up to my game and says 'no tigers'. That is a different story (I am more likely to say "this might not be the game for you").
Mental health issues are real problems. Things that hurt you cause real hurt, even if they only exist "in your head."It matters because the whole game is potentially being changed to fix something that really isn’t a problem. And people can sense this, which is only going to make them skeptical of real claims
Why? Why are tigers more important to your elfgame than a player’s feelings?