Professor Murder
Hero
So I like the new takes on the Domains for 5th ed, but I really miss The Core. Any thoughts or resources for using The Core with the 5th ed materials?
I am not really sure what difference the existence of the core makes. Either way each Domain is surrounded by mist, which the Lord of the Domain can cause to become deadly if they wish to close their borders (except in special cases like Falkovnia where the borders aren’t under the Lord’s control). I suppose you might not need a mist talisman or the mistwalker gift to travel between domains when the orders are open? And you might have to travel through one domain on your way to another because they have fixed geographical relationships? Otherwise it seems pretty much the same to me.So I like the new takes on the Domains for 5th ed, but I really miss The Core. Any thoughts or resources for using The Core with the 5th ed materials?
What are you missing from the core? The politics, the trade, the rivalries, etc? Nearly all of that can be handled with a little relaxing of the mist talisman rules, so it might help to know what you're missing.So I like the new takes on the Domains for 5th ed, but I really miss The Core. Any thoughts or resources for using The Core with the 5th ed materials?
In essence this. I really enjoyed the Gazetteer series that White Wolf produced for 3rd. It created a living world with complex interactions and political ties. I get that you can just relax the mist travel rules, but it still has all these separate domains more like dimensions and less like countries.What are you missing from the core? The politics, the trade, the rivalries, etc? Nearly all of that can be handled with a little relaxing of the mist talisman rules, so it might help to know what you're missing.
I don't think there is any practical difference between some demiplanes separated by impenetrable mists and countries separated by impenetrable mists.In essence this. I really enjoyed the Gazetteer series that White Wolf produced for 3rd. It created a living world with complex interactions and political ties. I get that you can just relax the mist travel rules, but it still has all these separate domains more like dimensions and less like countries.
As far as I am aware, all of that is non-rules information, so just using that instead of the 5E content shouldn’t present a problem. If something doesn’t sit right, then change it! The 5E version is simply “here’s what we think would be fun for modern players”, but if the old realms are more your jam, there’s no reason not to use it instead. Really, Van Richten 5E is a toolbox with two major components - 5E mechanics for horror campaigns and an example 5E campaign world. There’s nothing wrong with using the 5E mechanics and the old Core or vice versa if you’re playing an older game.In essence this. I really enjoyed the Gazetteer series that White Wolf produced for 3rd. It created a living world with complex interactions and political ties. I get that you can just relax the mist travel rules, but it still has all these separate domains more like dimensions and less like countries.