If so... meh?
Honestly? He really isn't actually, dude losses most of his fights have generally complicated relationships with everyone and keeps getting his damned mind whiped every 5 seconds.
His reputation is more caused by the cards than anything.
https://www.youtube.com/watch?v=Myi-jxhxOnM&t=803s
No, not really. Out of the ten guilds that rule the place, only the Izzet do weird techno-magic. Everyone else is still packing a crap ton of magic though.
It's a faction war intrigue setting like Sigil. Except for instead of being combative philosophers its the Guilds are all competing governmental organs
Honestly, Ravnica gives me a bit of a Shadowrun feel, but more magitech then Cybertech. Guilds acting like shadowy,, corrupt quasi governments, usually working through intermediaries and black ops instead of open warfare. But no matrix (unless there is a magitech equivilant Ravnica?)
Like Ravnica is basically what Eberron would turn into in 150 to 500 years, but more urbanized then Eberron.
Well there’s 5 colors of soylent surely?![]()
Anything that appeared before 2e is absolutely a super classic, 2e Classic, 3e middle aged, 4e all grown up, 5e the new kid on the block.
From what Jeremy said it is D&D, they didn't put in any magic the gathering metasetting details like Mana and colours and you can visit it from portals, Planes, Spelljammers and spells.
In fact if one wasn't familiar with MtG one might not know it was anything other then a D&D setting.
Jace and his Gatewatch allies punched the MTG equivalents of Chthulu (the Eldrazi) across two planes, a feat the Old Planeswalkers couldn't do. It wasn't until they faced Nicol Bolas they got handed any sort of setback or loss.Basically, all the Guilds figured out a well of power that could allow one to rule them all. So in order to stop an all-out war, they decide to make it a Race to said well of power with each guild electing a champion. Jace represented the Gateless (folks who have no guild affiliation) and won. So he basically became a sort satteled with the job of Trans Guild peacekeeper. It comes with some pretty nifty powers but only applies to Ravnica and Ravnican citizens.
Unfortunately has been gone from Ravnica for the past 6 months or so after being stuck on a Planeswalker Australia... So things are probably hectic
One thing I want to know, how do Divine Spellcasters/magic powers (aside from Divine Souls, who carry a tiny spark piece of a God within themselves) retain the ability to work when one leaves that deities sphere of influence. Say a Cleric of Torm goes to Ravnica a world that has never heard of Torm, how does he retain his ability to cast spells, channel divinity, and do the occasional miracle outside of a World where Torm is worshipped?
In the past, when they memorised spells into spell slots, I think I recall that clerics would be able to cast any spells they have in memory but would be unable to gain any more unless they converted to a local god.
In some earlier editions, only higher-level spells came from the deity or it's intermediaries so once cast could not be recovered if beyond the god's reach, but lower level spells were the product of the Clerics faith/devotion, so remained accessible.One thing I want to know, how do Divine Spellcasters/magic powers (aside from Divine Souls, who carry a tiny spark piece of a God within themselves) retain the ability to work when one leaves that deities sphere of influence. Say a Cleric of Torm goes to Ravnica a world that has never heard of Torm, how does he retain his ability to cast spells, channel divinity, and do the occasional miracle outside of a World where Torm is worshipped?
that was prior editions, I don't think Curse of Strahd worked that way. I don't think they will cripple Clerics like that in 5e, possibly even other divine magic users, including none Spellcasters like the Zealot. So they have to find a work around that makes sense in character.
Perhaps relics, they are spell holy symbols in 5e, but seem to be less useful then a holy symbol on a chain or on your shield, this would make the most interesting, but least of practical use holy symbol useful, they can act as a special portal of sorts that allows clerics and others to pass prayers to a distinct God outside their sphere of influence and can allow the God to channel divine magic through it enough to restored any divine magic to the character as if the God was present in the sphere (with Divine Souls acting as their own relic). Just an idea.