I just had a quick look through. It seems as though your design direction and my own (currently) are pretty much at weird angles or so. Hence, my perspective on this probably isn't going to me much use to you!
But ah well, why not eh?
There were a few rather minor editing issues, but well, I can't remember them right now, and besides, this is not a finished product. Big deal!
For the most part, I like the races - they're nicely flavoured, yet don't appear to
overly restrict a potential player. However, I would suggest -2 Int (or even Wis, if it had to be) for Orcs, rather than -2 Cha, given how Cha translates to Willpower, among other things, in your rules. They just didn't strike me as more weak-willed than the norm, or less intimidating, f'rex. And Dwarves being able to choose Wizard kinda grated, in the context you've created/recreated of race->class restrictions (as in, total bans, not level limits.) But then, I suppose my 'classic Dwarf' is just different to yours, and that's obviously quite OK.
I found the spellcasting progression odd, though no doubt you have your reasons, and yes, I'd love to hear them!

A whole new power level of spells every class level, then after 7 or however many of these, that's it, with just some additional spells per day, and really rather few class abilities at that stage as well. The Cleric's progression was particularly glaring, I thought: 15th level (the absolute maximum; 'Epic') yields no more spells [known] than 8th-9th, depending on stats. That's a long time, a
hell of a lot of XP, and two significant 'ranks' (Name and Epic, IIRC) without gaining any new powers of the primary priestly variety (i.e., Divine Magics.)
Hm. I should give it a more thorough reading. Still, you did ask. . .
