You should keep in mind that, in many cases, the wand, while useful, is not a perfect substitution for the spellcaster's own spells.
Wands are usually created at the minimum caster level required for the spell. (That means that the wand of CLW is only doing 1d8+1; a 5th level cleric can do 1d8+5). This also comes into play with the ever-popular wands of Magic Missile; at any caster level other than CL 1, they're expensive, and popping off 1d4+1 damage per round isn't terribly useful once you get up a few levels.
Also, the stock assumption on a wand is also that the "casting attribute" (i.e., the attribute that drives the saving throw DC) is the minimum required for the level of the spell in question. So, in the case of a wand of a wizard spell, it assumes an Int of 11 for a 1st level spell (and thus, a save DC of 11), an Int of 12 for a 2nd level spell (and thus, a save DC of 13). In most cases, this save DC will be somewhat (maybe significantly) lower than that for a caster's own spells, esp. since his casting attribute is very likely his highest attribute.
Wands are usually created at the minimum caster level required for the spell. (That means that the wand of CLW is only doing 1d8+1; a 5th level cleric can do 1d8+5). This also comes into play with the ever-popular wands of Magic Missile; at any caster level other than CL 1, they're expensive, and popping off 1d4+1 damage per round isn't terribly useful once you get up a few levels.
Also, the stock assumption on a wand is also that the "casting attribute" (i.e., the attribute that drives the saving throw DC) is the minimum required for the level of the spell in question. So, in the case of a wand of a wizard spell, it assumes an Int of 11 for a 1st level spell (and thus, a save DC of 11), an Int of 12 for a 2nd level spell (and thus, a save DC of 13). In most cases, this save DC will be somewhat (maybe significantly) lower than that for a caster's own spells, esp. since his casting attribute is very likely his highest attribute.


