Well, this took rather longer than expected.

Haven't had too much free time lately, though that should change soon. Well, anyway: Violet Tealeaf, the cheerful necromancer! Minus her equipment, which I'll hopefully be able to edit in shortly.
[sblock=Violet Tealeaf]
Violet Tealeaf
NG halfling female
Wizard (Necromancer) 2
XP: 1000
Str 10, Dex 14, Con 12, Int 16, Wis 10, Cha 12
11 hp (HD 2d4+5)
AC 13 (touch 13, flat-footed 11; +2 Dex, +1 size)
Fort +2, Ref +3, Will +4
Initiative +2
BAB +1 (melee +1, ranged +3)
Speed 20 ft.
Languages: Common, Draconic, Halfling, Infernal, Undercommon
Feats
Scribe Scroll
Spell Focus (Necromancy)
Toughness
Racial Traits
Small size
Base speed 20 feet
+2 on Climb, Jump, Listen and Move Silently checks
+1 on all saves
+2 on saves vs. fear
+1 on attacks with thrown weapons and slings
Class Features
Wizard weapon proficiency
Spellcasting
Bonus feat (Scribe Scroll)
Skeletal minion
Skills
Concentration: +5 (+4 ranks, +1 Con)
Knowledge (arcana): +7 (+4 ranks, +3 Int)
Knowledge (religion): +7 (+4 ranks, +3 Int)
Knowledge (the planes): +7 (+4 ranks, +3 Int)
Spellcraft: +7 (+4 ranks, +3 Int)
Spells
Forbidden Schools: Abjuration, Evocation
Spells Known
- 0: all in PHB
- 1st: Cause Fear, Chill Touch, Color Spray, Enlarge Person, Grease, Mage Armor, Ray of Enfeeblement, Sleep
Spells Prepared
- 0: Acid Splash, Daze, Detect Magic, Touch of Fatigue
- 1st: Cause Fear, Color Spray, Mage Armor
Gear
Light crossbow
Quarterstaff
Backpack
Crossbow bolts (20)
Crowbar
Flasks of alchemist's fire (2)
Scroll case, containing scrolls of bull's strength, comprehend languages, feather fall, invisibility, grease, spider climb, and true strike
Spade
Spell component pouch
Trail rations (4 days worth)
Waterskin
48 gp
Background
Milo "Kebab" Tealeaf, expert chef, and his wife, Cheri Seraphina, retired prostitute, produced a veritable army of children, and Violet is one of the youngest of the offspring. When Violet was thirteen, she and her siblings walked into the family restaurant's kitchen to discover their father's dead body. According to the authorities, Milo had simply choked on a clove of garlic, but the family knew better: he had been murdered by his competitors. The halfling restaurant business can be surprisingly cutthroat...
More psychological-minded types might declare this discovery of her father's corpse the trigger for Violet Tealeaf's rather morbid obsession with death and the conquering of same, but that's unimportant. What is important is that shortly after Milo's death, Cheri drank herself to death and the Tealeaf children split up to go their separate ways. Violet eventually became the apprentice to a debased necromancer who initially intended to kill her, but was won over by her naïve charm, absolute fascination with him and what he did, and her sweet puppy dog eyes.
The evil wizard took her in then, teaching her everything he knew before eventually reforming due to her cheerful presence and retiring to live peacefully in a small village where he actually saved most of the children from a burning orphanage... though he then used the animated corpses of those who had burned to death to rebuild the parts of the town damaged by the fire; this rather upset the villagers, though their reaction mystified him. After learning this necromancer's craft, but before he was lynched by the townsfolk, Violet was given his former servant as a gift: an animated skeleton named Sherrinford whom she thinks of as her very best friend and pet. After partnering with Sherrinford, Violet left to begin a life of adventure (in tombs, for the most part) and meeting interesting new people (also in tombs, for the most part).
Sherrinford, advanced human warrior skeleton
Size/Type: Medium Undead
Hit Dice: 2d12 (13 hp)
Initiative: +5
Speed: 30 ft.
AC: 16 (+1 Dex, +3 natural, +2 heavy steel shield)
BAB/Grapple: +1/+2
Attack: Scimitar +2 (1d6+1, 18-20/x2) or claw +2 (1d4+1, x2)
Full Attack: Scimitar +2 (1d6+1, 18-20/x2) or 2 claws +2 (1d4+1, x2)
SQ: DR 5/bludgeoning, darkvision 60 feet, immunity to cold, undead traits
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 13, Dex 13, Con -, Int -, Wis 10, Cha 1
Feats: Improved Initiative[/sblock]
Edit: Gear now included.