Gonna un-advertise my game system here.
If you're going to play 1e, the best way is to read it in the original. Gary's sublime (and occasionally purple) prose is what gives the game a lot of its charm...
Don't you mean occasional mauve.

Gonna un-advertise my game system here.
If you're going to play 1e, the best way is to read it in the original. Gary's sublime (and occasionally purple) prose is what gives the game a lot of its charm...
Well yes, just read my "you" as meaning your gaming group, not you as an individual person.I'd argue that what also matters is: How easily you can find other people to play with you.
It makes no sense because you're reading it too literally.This makes no sense to me.
How is saying that Gamma World isn't D&D a generalised attack on those who enjoy Gamma World?
This is more of the "so what if you don't think it's really D&D?" issue."D&D" (the brand), to me, ceases to be D&D (the entity) when it loses too much of its Gygaxian flavour. YMMV, and probably does. LL, OSRIC, and Basic Fantasy (for example) have that flavour in spades, and thus seem a lot closer to what "D&D" is to me.
If you note that, you should also note that part of the post was discussing what is literally D&D; i.e., games that are named "Dungeons & Dragons."
It makes no sense because you're reading it too literally.
It should have the clarification "Where X is an edition of D&D which you don't like, typically 4E."
This is more of the "so what if you don't think it's really D&D?" issue.
"Brand" is such a subjective and nebulous term that people can define a brand to mean whatever they want it to mean.
If one enjoys playing 4E (for instance), why does it matter if you think it's the same "brand" as 1E?
But you are defining it based on the brand. And I submit that's a bad way to go about it, because as I said "brand" is a very nebulous term, and the "D&D brand" means 100 different things to 100 different people.Oh, I know. I simply disagree that the literal meaning of the term "Dungeons & Dragons" is (or should be) based on trademark or brand issues.
Sure, if that's how you're defining "really D&D". You just have to be clear what you mean by it.For the record, I think that LL is closer to the entity D&D (the original) than 4e, and hence I think it is at least, and probably more "really" D&D as 4e. I am not saying that 4e should not be called D&D, I am saying that it is perfectly alright to say that LL is "really" D&D.
But you are defining it based on the brand.
"D&D" as a trademark (or "brand name" in common parlance, which confuses things because it's not the same as a "brand") means something very specific.
Sure, if that's how you're defining "really D&D". You just have to be clear what you mean by it.
And I think "entity" is a bad term to use as well. Does the original version really have a distinct, separate existence?
However true this may be, it does point out the problem. Not only can we not agree on what "D&D" means, we can't even agree on what "really" means. So when we start discussing what is "really D&D" we start off not even talking about the same thing. No wonder such discussions go nowhere.IOW, the brand name only has meaning insofar as it is used to represent something with an adequate level of "D&D-ness". Although "D&D-ness" is harder to quantify or define than trademark -- and is far more subjective -- it is "D&D-ness" not trademark/branding that is relevant, IMHO, as to whether or not a game is "really" D&D.