[Re-Recruiting!][OOC]Pickman's Model Revisited[CoC]

Hey apocalypstick, the character concept sound fine.

HP is 1d6 and then 2/3 each level after, so 6+4+4=14 HP for someone with no Con modifier.

You'll add in your normal modifiers to melee and ranged attacks and saves, as with other d20.

Skills: you get 12 core skills (treated same as class skills in DND with regard to ranks and modifiers, though CoC doesn't have classes per se). You can add as many non-core (cross-class) skills as you want.

Skill Points: (8+Int Mod)x4 at level one, 8+Int every level after.

The skills you've chosen are fine, I think Gamble is the only one not in CoC but that's okay as it's good background.

Feats: two at first level, another at third, so you get to pick one more. CoC doesn't have the Brawl feat and I'm not sure I like the competence bonus to attack; it strikes me as a little overpowered for a CoC game. I'd prefer you take Martial Artist. Martial artist allows you to do 1d4 points normal damage rather than the regular 1d3 subdual. But I'll allow you to take the Brawl if you really want it.:)

The amount of equipment you have sounds like it won't stretch you're starting cash too much. I wont go into the details of starting cash since you don't have the equipment list and prices. But you're covered there. Your pistol does 1d10(x3) damage and has a range increment of 20, ammo capacity 17 per mag. Switchblade and brass knuckles are 1d3 if you don't want the martial artist feat.

No AC bonus for the leather jacket (you can gain AC with the defense bonus; see below).

OK, so there are two choices you need to make about defense and offense.

1) You can choose to have either an extra favorable save or a favorable attack bonus progression. These bonuses aren't just first level, they accumulate throughout the levels, so the bonus to the favorable save maxes out at double the nonfavored saves at level 20. The attack bonus likewise accumulates, maxing out at +15 BAB at level 20 (without it you'd max out at +10).

So a third level character would either have two favorable saves at +3, one non-favored save at +1, and a BAB of +1, or they would have one favorable save at +3, two non-favored saves at +1, and a BAB of +3. IMO, the offense is clearly better than the defense, but that's just me.

2) Then you get to choose between a favorable AC bonus, or a lesser AC bonus with a free weapon proficiency feat. The bonuses increase by +1 every 5 levels you advance. At level one, the defense option grants you +2 AC, while the offense gives +0 and the free feat. At level 6, both would increase by +1, so the defense would increase to +3 and the offense to +1 AC. The defense option here is my winner, but again its up to you.

Edit: Oh, by the way, you need feats for any weapon proficiencies you want. These categories require separate feats: melee weapons, pistol, shotgun, rifle, submachinegun. Unarmed strike doesn't require proficiency.

Edit 2: So you'd probably want to take 1) Iron Will, 2) Weapon Proficiency (Pistol), and then 3) either Martial Artist, Brawl, or Weapon Proficiency (Melee)(if you want to use the knife and knuckles) as the third feat.

Edit 3: Argh, so much to check on. Forgive me if I don't get it all the first time. You also need a sanity score, which is 5x Wis, so you'd have SAN 50
 
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Dr. John Tweed
3rd Level Defense Option

STR 10 (+0)
DEX 12 (+1)
CON 12 (+1)
INT 16 (+3)
WIS 14 (+2)
CHA 10 (+0)

Hit Points: 17
AC: 13
Move: 30"
Inituative: +1
BAB +1
Melee AB +1
Missle AB +2
Sanity: 70

Saves:
Fort: +2
Reflex: +5
Will: +5

Feats: Sharp Eyed, Skill Emphasis: Craft (Chemistry), Weapon Proficiency: Pistol

Skills:
Computer Use: +9
Concentration: +7
Craft (Chemisty): +12
Craft (Photography): +9
Drive: +4
Heal: +8
Knowledge (Biology): +9
Knowledge (Medicine): +9
Search: +11
Sense Motive: +7
Speak Other Language (Latin): +9
Spot: +8

Income: 60,000
Savings: 21,000

Equipment:
Glock Model 17 Pistol (in bedside drawer in apartment)
Box of 9mm ammo (50)
Cell Phone
Good PC computer (at home)
Good Laptop computer (at work)
Digital camera with software
Developer Kit
35mm SLR camera
Basic Doctor's diagnostic kit
EMT kit
Surgery kit
Complete first aid kit
Bandage kit with tape and scissors
Emergency burn kit
Scalpel set
Assorted Atopsy tools.




Dr. John Tweed is the assistant coroner for Boston's Medical Examiner's office. Born in Boston to Thomas Tweed, a local lawyer, and Sara Tweed. John felt pressured to follow in his father's foot steps and become a lawyer and take over his practice. John rebelled against this and only when he was excepted into medical school did his father relent. John loves to work puzzles and the human body seemed the biggest puzzle of all. His is being groomed to take over the office of cheif medical examiner after Dr. Bernard Flynn retires in a few years.

John is in his early forties and eight years ago he went through a nasty divorce from his wife Lydia. They have no children. John has brown hair with a green eyes. He is tall and thin. He chain smokes. John lives in a downtown apartment with is cat, Felix.


PS, I spent $15,000 to just cover all my stuff like clothes, my equipment (see above), and any misc. stuff.
 
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Looking good so far. Everything checks out Vorlon, except for the point buy. It looks like you spent 32 points rather than 28.

For your reference: (Ability Score/Point cost)
8=0
9=1
10=2
11=3
12=4
13=5
14=6
(after 14 it begins to cost double to increase the scores)
15=8
16=10
(after 16 it costs triple)
17=13
18=16

Once you adjust this, remember to adjust any skills/saves/attacks that might be affected.

Edit: oh, just noticed your hit points should be 17 for a level 3 character with CON +1 (14+3).
 
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Update: Er, you can ignore this post, see the posts a little further down the page for an explanation. You can only know other languages if buy ranks in them.

Strike all this...
{Things are going well so far guys. However, I noticed that neither of you applied your intelligence modifiers to the number of bonus languages you receive at the beginning.

The book is sort of ambiguous about this and doesn't go into the same depth as DND, but it does state that you get these bonus languages for your Intelligence modifiers in the abilities section.

I'd prefer that you apply these bonuses to modern, spoken languages; stuff like latin should only be accessible through study.}
 
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I'm not very used to writing up my characters, but I'll try to put everything from the character sheet in here ...

<See below>
 
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Dakkareth, are you no longer going to choose the psychic feats like you were thinking? Just wanted to double check before you finish up, as you need a CHA of 15 for the psychic feats.
 

Sorry about that. I was going by memory on the stats. They are fixed now.

As for the languages, how do you want to run it? If you get extra languages for just being smart, how many ranks in that language do you get? Are they cross class or class skills? In my COC games, I tend to ignore the bonus languages for INT, but it is up to you.
 

Hmm, I'm gonna check the wizards site to see if there's some errata here. Thing is, in DND, when you know a language, there are no checks and failures; COC is a lot more strict about how you go about, say, reading a mythos text or something. I'm wondering if they botched the intelligence description, as knowing so many languages seems a bit awkward in a more realistic (if you can CoC realistic) setting. In a heroic setting like DND, fine, but its not like smart people in real life just come out of the womb kicking and screaming in eight different tongues.:)

So I'm gonna double check and see if something got botched somewhere.
 

Ok, I couldn't find official errata on the wizards or chaosium sites, but I found a page that basically goes over some errata that was released in a gamemaster's pack of some sort: http://www.geocities.com/thastygliax/d20errata/d20coc.html

According to this the line about languages on p. 8 should have been deleted. My mistake guys, sorry. So you can only know languages that you buy ranks in (except for your native language of course). Thanks for pointing out how odd that was Vorlon.
 

Of course, you're right ... missed that. It's fixed now.


Jens Hombridge
3rd level defense option

STR 8 (-1)
DEX 14 (+2)
CON 12 (+1)
INT 14 (+2)
WIS 12 (+1)
CHR 15 (+2)

HP: 17
AC: 14
Move: 30"
BAB: +0 (Melee), +3 (Ranged)
Initiative: +2
Saves: Fortitude +2, Reflex +5, Will +4

Feats:
Trustworthy
Sensitive
Mind Reading

Skills: (All including ability modifiers)
(Core)
Concentration +4
Craft (Scientific Text) +8
Diplomacy +12
Forgery +5
Knowledge (Ancient History) +8
Knowledge (Philosophy) +6
Knowledge (Education) +3
Psychic Focus +6
Research +8
Sense Motive +7
Speak Other Language (Ancient Greek) +8
Speak Other Language (Latin) +4

(Non-Core)
Gather Information +7


Alltogether 60 Skillpoints

Max Sanity: 99
Starting Sanity: 60

Current Sanity: 60

Weapons:
Umbrella: AB -4, dmg 1d4, critical x2, bludgeoning damage

Desert Eagle .44: AB -1 (-4/-4 with Multishot), dmg 2d8, critical x3, range increment 20", magazin capacity 7, RoF: Multishot


Equipment:
Clothes for different occasions
Most usual utility items (ie matches, first aid kit, tape, etc)
Simple camera
Phone with build-in answerer
Wrist watch
Old cellphone
Cheap computer with internet access
Extensive library on Greek and Roman history and language
Desert Eagle with ammunition (50 shot).

<<<
I listed only those items of possible importance - it's impossible to list every single household item. I assume, that standard items are available.
>>>


Jens Hombridge was born in England on the 14th of September 1969. His parents, Peter and Marianne Hombridge, both Journalists, saw to his good education from an early age sending him to a private school of long tradition and good reknown.

After finishing school he began to study history and ancient languages, his interest kindled by the traditional education in biblical languages at his old school. Despite his parents' misgivings about what they thought was an unsecure field of work Jens Hombridge decided to become a teacher after the studium, mainly because he loved the atmosphere at the university and the spirited discussions with his peers and professors about the details of translations and their implications.

Knowing, that he would need practical experience and a PhD before he could apply at a university, he took up teaching at a school, which like his former school put an emphasis on the classical languages.

At first he thought of it only as a temporary job until he could realize his true goal, but after a few months he came to appreciate the often remarkable insights of children unprejudiced by years of study as well as the free time he could spent on pursuing his own interests and gather ideas for his doctoral thesis.

Furthermore despite his lacking in educational theory, his natural persuasiveness (diplomacy ;)) and insight into the motivations of his pupils served him wel enough to earn him the position of the most liked teacher at his school and when he left, following an job offer from an american private school in Boston, he was sorely missed.

By now he's been teaching Classical Greece and history to gifted children for almost ten years and thouroughly enjoys it, even if it can sometimes be tiring to work with a class of hyperactive youngsters. His original goal of becoming professor at an university still remains, but there's no haste - it would be nice to switch over, once it becomes to tedious to teach the same things over and over again, but until then reading and publicising in several different philological magazins suffices to satisfy his need for discussions on a high niveau.

Unknown to most others Jens Hombridge has his own demons to contend with, though. Due to some strange twist of fate or maybe because of his grandfather, a circus magician of great reknown before his 'retiring' to a sanatorium for the mentally unstable, it often seems as if he could see things other people can't and sometimes even hear other people's thoughts. But is this really some strange gift or is he slowly but surely going mad? Horrified by the monstrous implications of both explanations Jens has mostly tried to forget about whatever-it-is and not think about it, but the knowledge is there, burning in the darker regions of his mind, like an itch that won't go away.


A typical day would be as follows:

7 am waking up, washin, breakfast, reading the newspapers
7.30 am driving to the school
8.15 am classes begin
1 pm lunch break
2 pm afternoon classes begin
5 pm school ends
5.30 pm soccer, volleyball or other sports with fellow teachers or friends
7.30 pm driving home
8 pm dinner
8.15 pm reading books and magazins, working on classes and scientific articles, etc
12 pm sleeping


A few other notes:
Forgery and Sense Motive find most use in his daily classes in determining, whether a pupil is lying or forging his medical attest for missing school.

His good dexterity represents relative fitness and ability to move fast and accurate trained by playing soccer and other sports.

The Desert Eagle pistol he possesses is inherited from his father, who carried it with him in order to protect himself from the often dangerous objects of his journalism. While Jens Hombridge doen't much like having to do with weapons he keeps it for memory's sake and for the unlikely case, that he has to defend himself.

While familiar with the usage of computers and cellphones, he has never put much faith into these 'newcomers'. In his research he mostly focuses on the traditional ways, but also uses the internet, if it seems a viable option. His cellphone, a present from a friend, he usually leaves at home not liking to be interrupted while occupied with other matters. Also his pupils' tendency to have call each other during school annoys him to no end and he'd rather avoid being as impolite himself.

Having grown up in England and worked in London for some time, it has become a habit for Jens Hombridge to carry a large, black umbrella with him at most times. It also once enabled him to fend off a robber long enough to flee, which together with its utility during the hot summer months confirms him in his habit.




Mmhhh ... that's all, I think ...

EDIT:
I rearranged the skills and stats, fixed the AC and applied the penality to AB.
 
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