[Re-Recruiting!][OOC]Pickman's Model Revisited[CoC]

Updated the character - switched out Brawl for Martial Artist (you're right, Brawl does seem overpowered compared to the other options)... just so long as we understand that Chris never actually studied martial arts; he's more of a dirty-street-fighter. :D

I imagine that though he owns a pistol, he's never had actual training with it, so i went with the melee weapon proficiency instead.

As far as characters knowing each other, well... Chris is a bartender... do any of the other characters frequent bars?
 

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After sports Jens often goes to drink a beer with some friends, so ... ;)

Also he might be the teacher of a nephew/niche/brother/sister/whatever of one of the other chars ...

And in case you didn't notice, I updated my sheet ...
 
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Guys, whatever you want to do is fine, but I've already given them a reason to come together in the IC thread. If you want to make them friends, maybe they were discussing the ad at the bar or something and all decided to freelance together.

Just want to clarify that if you don't have proficiency in your weapons, you'll be using them at an effective -4 from whatever value you listed for your melee or ranged attacks. Just so you know.

I've got replies for each of you below.

Apocalypstick, looks like its nearly done. You get to add your dex modifier to the reflex save. I think you might have one rank too many in skills--I'm counting 55 rather than 54. Your Bluff ranks should grant you a synergy bonus to sleight of hand and intimidate, and your sense motive gives a synergy bonus to diplomacy. Synergy bonuses are +2. Add your sanity score (50) to the stats. Otherwise it's ready to go in the Rogues' Gallery.

Vorlon you're good to go I think. Oops, you already went. :D Did you apply a +2 synergy bonus to your heal skill? The knowledge medicine should give you that.

Dakkareth, yes you can assume that you've got all the basics. It looks like you're one point under the point buy at 27, so you could bring up Wisdom to 12 (remember to adjust anything wisdom related if you do that). You're taking the defense option for the variant right? So you should have 14 AC--10 +2 Dex +2 more. As for the skills, you might be over a bit. Psychic Focus should only be +6 (Wisdom mod 0) unless I'm really tired and missing something. I also counted 66 ranks being spent rather than 60, when you take the 6 to buy your cross class skill into account; I'm pasting your skills below; in parenthesis, I broke down ranks, modifiers, and other bonuses, so you can work it out. If I'm overlooking something let me know; it's been a loooong day, but I wanted to get this in before I take off.

Skills: (All including ability modifiers)
(Core)
Concentration +4 (3 +1 Con)
Craft (Scientific Text) +8 (6 +2 Int)
Diplomacy +12 (6 +2 Cha +2 Synergy +2 Trustworthy)
Forgery +6 (4 +2 Int)
Knowledge (Ancient History) +8 (6 +2 Int)
Knowledge (Philosophy) +8 (6 +2 Int)
Knowledge (Education) +3 (1 +2 Int)
Psychic Focus [+8, should be +6] (6 +0 Wis)
Research +8 (6 +2 Int)
Sense Motive +6 (6 +0 Wis)
Speak Other Language (Ancient Greek) +8 (6 +2 Int)
Speak Other Language (Latin) +6 (4 +2 Int)

(Non-Core)
Gather Information +7 (3 +2 Cha +2 Trustworthy)
 

I will go over my stats again tomorrow and post then in Rogue Gallery and IC thread.

I made last-minute adjustments to stats and skills while posting, so I may very well have miscalculated some things there.

The +2 AC I plainly forgot :p, thanks for reminding me.

I was aware of the -4 penality, but you're right, they should be put on the sheet.

-Dakkareth

Edit: Indeed, I used too many skill points. That will be rectified tomorrow. And I mistakenly applied the CHR modifier to Psychic Focus, where it should have been WIS.
 
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Neal McGavin: Male 3rd level (defense option); HD 3d6+3; hp 17; Init +0; Spd 30 ft.; AC 12 (+2 defense option); Atk +1 ranged; SV Fort +4, Ref +1, Will +3; Str 13, Dex 10, Con 12, Int 17, Wis 10, Cha 10, San 50.

Vitals: 27 years old, 5’7", 183 lbs, $12,000 savings, income $20,000.

Skills: Appraise +6, Computer Use +3, Climb +4, Drive +2, Heal +3, Knowledge (anthropology) +9, Knowledge (archaeology) +9, Knowledge (geography) +7, Knowledge (history) +9, Knowledge (Native Americans) +12, Research +8, Search +9, Speak Other Language (French) +7, Spot +5, Wilderness Lore +1.

Feats: Improved Initiative, Skill Focus (Knowledge (Native Americans)), Track.

Equipment: Pocketknife (dmg 1d3+1), folding shovel (dmg 1d4+1), backpack (w/ pencil & tablet, digital camera, USGS maps of New England, tent), sleeping bag (in car), many books on Native American and Colonial history and the American Revolution

Neal was born into an Irish family in South Boston. Neal was always a bright kid, and used to voraciously devour almost any history book he could find. He was especially fascinated with Colonial times and the Revolution. Though his socioeconomic status wasn't the best, in 1994, fresh out of high school, Neal managed to get himself a scholarship and put himself through college - Boston University. He graduated in 2000, with a master's degree in archaeology, specializing in the times of the early Native Americans of New England, the Iroquois, Naragansett, and others. After doing some minor excavations in the Hockomock Swamp area of southern Massachusetts, he was assigned to a study of the 'Mystery Hill' area in New Hampshire. Currently, he's not on any digs, and is doing some research for a book he plans on writing.
 
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Andrew, looks like you treated all of the skills as core skills. You only get 12 core skills, so you need to choose three and treat them as cross-class, which means they cost twice as much to buy ranks in. Also add his SAN score (50) to the sheet somewhere Otherwise he's good to go.

Looks like everyone's covered now, I don't need to make any more comments on the characters here, just post them up in the RG and mosey over to the IC thread when you're ready.
 


I am assuming, that I know the most basic of local knowledge, tell me, if that is insufficient to tell the distance and time from Boston to wherever this Renard is.
 

There's a lot of things I'd consider common knowledge for someone living in Boston. The location of cities and some towns in Mass. and neighboring New England states is probably something he would know. Thurber's remark was mostly to let you know where I'm grafting Arkham onto the map (since Arkham is Lovecraft's fictional town).
 

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