Nail
First Post
I was hoping someone could help illuminate why some of these changes were made.....specifically the one about acid and sonic damage. Are these changes, or just "clarifications"?
Also, I notice the HiPS and sniping problems are rearing their ugly heads:
FAQ_012805 said:Hardness applies to acid and sonic attacks. These attacks deal
normal damage both to creatures and to objects, and thus would
deal normal damage to an animated object (less the effect of the
hardness). You would subtract 5 points for hardness from
whatever damage a Melf's acid arrow spell deals to the
animated table in your example.
Also, I notice the HiPS and sniping problems are rearing their ugly heads:
I remember arguing long and hard with people about these things.....the concensus at the time was that you *could* make a melee attack and hide at the same time, given the language of the Hide skill.FAQ_012805 said:.....The
sniping option (on page 76 in the Player’s Handbook) allows a
character to make a move action to hide immediately after
making a ranged attack against a foe at least 10 feet away, but
this doesn’t apply to melee attacks (even those made with
reach)......