Doctor Proctor
First Post
A bit dramatic, eh?
Readied actions are the perfect counter for flyby attacks against my melee only fighter.
No, Pinning Smash (MP Lvl 5 Daily) is the perfect counter for flyby attacks against your melee Fighter.


A bit dramatic, eh?
Readied actions are the perfect counter for flyby attacks against my melee only fighter.
I think you might be being a bit harsh here. Calling a readied action that will key off of an Immediate Interrupt is a bit of a corner case, and very hard to parse out. This is what DM's are for, is to sort this kind of stuff out.
Personally, I would just call this a corner case and say that you couldn't do an Immediate Reaction directly after the Immediate Interrupt, because you're effectively allowing an Immediate Reaction ability to act as an Immediate Interrupt. In other words, treat it as if you had said "I'm going to attack as soon as that enemy tries to hit the Wizard". The enemy would make his attack, the Wizard would use Shield, the enemy would complete his attack, and then you would attack.
That sequence makes the most sense to me, and even has some RAW suport behind it (the whole keying off of enemy actions, for example), but your YMMV. I just think that allowing you to key readied actions off of Immediate Interrupt abilities just allows for too much abuse. For example, you could have your entire party ready attacks keyed off of the Wizard using Shield. When an enemy attacks the Wizard he uses Shield and then the entire party performs their actions. You could easily kill the enemy before he even completes the action that initially triggered the Shield...which hardly seems to be the designer's intention.