Omnifarious Grey
First Post
Sorry, I read it but must've blanked on that. The issue I see is that you are letting players interrupt other character's turns before they are completed. I understand that readied actions can let this happened when the trigger goes off, however, I think the issue is only one if you allow the players to ready against other players. I don't see that they are taking a readied action, but instead are waiting until a teamates takes their turn, therefore they would lower their initiative to below their teammate's and would have to wait until their teammates complete's their turn rather than interrupting the current players turn. This would be similar to having your enemies alternate between actions of each other such as having two enemies finish attacks each against a foe, and then afterwards they decide to move away.See scenario two in my OP. The Cleric now interrupts the Rogue instead of v.v. I've sketched in "any power which grants a bonus to any an ally with any duration other than immediate begins at the end of the current player's turn." The other DM will have a day or so to come up with a loophole for that one.
I just suggest making readied actions only work against enemy's actions and you can't get a trigger off of an ally. You would still be able to act after a teammate, but you would have to instead hold oyur action.
This is how I've always interpretted it so I've never really seen an issue.