PallidPatience
First Post
If you have time, you can take 20 on Hide checks.
I think I got this right, but now I'm not 100% sure.
3 rogues in a room hiding are aware there are intruders in their area. They wait in this room ready. They hear the party clunking around outside. They take their positions and ready their crossbows at the door.
My reasoning for this is on DMG p.22, but I'm not sure what to say if my players say "We assume there are bad guys in the room", so it should be both sides aware and therefore initiative is rolled as soon as the door is open.
nittanytbone said:Upon approaching the door, I would give the PCs a Listen check (rolled secretly, by me).
Gerion of Mercadia said:As one side is already "in initiative" and the other side isn't - a suprise round is warranted.
The INSTANT a player declares "I assume there is a combatant on the other side" - that character rolls for initiative. If the whole party does this, the PC's are acting like a SWAT Assault team.
robberbaron said:A. If the 'meatshield' simply shouldercharged the door then a surprise round is justified - he was unprepared for a combat - 3 full attack sequences with sneak damage (I'm assuming the rogues positioned themselves within 30' and with no cover for the door opener).
B. If the party got ready for action then the 'meatshield' pushed the door until it opened then I think the rogues would have readied their attacks. 3 attacks (readied standard actions) with no sneak damage - door opener prepared then initiated the encounter and is not flat-footed.
Big difference.
Use A if the party are blundering around like axe-brained fools. Use B if they are taking sensible precautions in a hostile environment. I've seen both, from the same party.
I guess there may be an option between A and B but I can't think of it right now.
Gerion of Mercadia said:The INSTANT a player declares "I assume there is a combatant on the other side" - that character rolls for initiative. If the whole party does this, the PC's are acting like a SWAT Assault team.
Elethiomel said:For option A, Remember that a surprise round is not a full round. Only a move or standard action is allowed, so no full attack sequence.
Elethiomel said:I'd rule that there's no initiative without someone definite to roll initiative against. If you don't see the enemy or notice their attack, you're not in initiative yet. However, if you allow things to go to initiative before the players break down the door, and the rogues ready actions to attack whoever comes through the door, then I'd say that since the rogues know exactly where to expect an enemy, and the player is facing a room with several possible enemy locations, he'd be denied dexterity against those ready actions anyway.